The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Craftsman
Artisan
From bread to shoes, swords to trouser belts, artisans are responsible for producing
most of the Old World goods. What they have in common is that they belong to
guilds. Guilds protect the interests of their members by resolving conflicts of interest
with other guilds or by fighting unaffiliated competition. Most of these issues can be
resolved legally, but the fact that many guild apprentices look more like street thugs
suggests this is not always the case.
One of the guild's legal responsibilities is to support the city's garrison in the event of
a siege - each guild has to defend a designated section of the city walls. Some guilds hire
mercenaries for this purpose, but most are skimpy on the expense, so many artisans
are at least briefly trained and equipped for combat.
Starting Gear
4D10+10 Silver Shillings, an Axe, a Leather Armor
Additional Career Skills
Brawl, Crafts, Knowledge (Academic), Riding
Profession
Specialization Progression
Journeyman
Belong to a guild.
Once per session, your character can
ask members of their guild for one small
favor.
Your character may spend 5XP to purchase
the Combat Training talent.
Master
Increase ranks in Crafts and
Knowledge (Academic) to 3.
Purchase one rank in the Expert
Knowledge talent.
Your character may spend 10XP to purchase
one rank in the Craft Specialization
talent and 15XP to purchase one rank in
the Applied Research talent.
Guild
Master
Increase ranks in Crafts and
Knowledge (Academic) to 4.
Purchase the Master talent.
Become a respected member of
the guild.
Leadership is now career skill for your
character.
Your character's social status is now Elite.
Your character may spend 10XP to purchase
The Boss talent.
Social Class:
Middle Class
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Specialization Tree
EXP EXP EXP EXP EXP
Craft Specialization
Select area of craftmanship. Your character
reduces difficulty of a Crafts check related to
the selected area by one. Add jj to all other
Crafts check.
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Technical Jargon
When making a Charm check targeting an engineer,
crafstman, or similar individual, your
character may count ranks of Charm as equal
to ranks in Crafts or Engineering.
[Incidental]
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Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
GCRB #73
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one
skill check that uses one of those two skills.
[Incidental]
gcrb #79
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
p
a
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a
a
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
gcrb #76
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
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Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
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Always Prepared
Once per encounter, you may spend a Story
Point to use this talent. Unil the end of the
current round, all allied characters improve
the ability of their checks once.
[Incidental]
TOW
P
a
a
Master
Choose one skill. Once per round, suffer 2
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
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Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
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Quick Fix
Spend a Story Point to temporarily repair one
damaged item for a number of rounds equal
to your character's ranks in Crafts. After that,
the item is damaged one additional step.
[Maneuver]
A
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Repairman
When using Quick Fix, you may remove a jam
or malfunction instead of temporarily repairing
the item. The item is still damaged by one
step after a number of rounds equal to Crafts.
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Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
tow
P
p
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Thoughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Sucker Punch
Spend t from Initiative check to make
a Brawl check before the first round of
combat. If successful, activate the Disorient
quality without spending a.
[Incidental, oot]
a
tow
Urban Combatant
When your character is targeted by a combat
check in an urban setting, you may spend
a Story Point to substitute all j in opponent's
pool to f before the roll is made.
[Incidental, oot]
a
tow
Back to Back
While engaged with allies, your character and
the allies add j to combat checks. If one or
more allies engaged with your character also
have the talent, add up to a maximum of jj
rot #91
P
p
Prime Positions
When your character or their allies within
short range benefit from cover, add a number
of j equal to the defense provided by the
cover to their ranged combat checks.
gcrb #76 gcrb #81 gcrb #81 tow
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