The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Specialization
progression and
professions
When your character starts a new specialization,
it is considered that they are at the lowest tier (first
profession in the specialization progression table).
For example, if your character changes their
specialization to the knight, they start as a squire.
By fulfilling certain prerequisites listed in specialization
progression table on specialization
sheet, your character may advance their career
in the specialization and change their profession.
Sometimes the progression is straightforward,
so your character becomes a squire, advances to
the knight and finally to the knight commander,
General rules on how to use Specialization
Trees are covered in Expanded Player's Guide,
page 102 and onward. However, as the specialization
tree design in The Old World setting
slightly differs from the one presented in the
EPG rulebook, here is an explanation on how
but sometimes specialization progression table
presents alternatives, however, they almost never
exclude each other. For example, when your character
chose a scout specialization, they can later
become outrider or explorer, depending on which
set of prerequisites they fulfilled, or they can
achieve both and benefit from both. Abilities and
additional talents gained by fulfilling prerequisites
and changing to new profession are permanent
and can only be lost due to in-game events.
NOTE: In most cases, specialization progression is
straightforward. However, if a profession is one of
two alternatives, it is marked with an asterisk (*).
Footpad*
Purchase the Dirty
Tricks and the Backstab
talents. Increase ranks
in Athletics to 3.
Your character may spend 15XP to
purchase the Strike to Stun talent.
Your character may spend 10XP to
purchase the Assassin specialization.
How to use the Specialization Tree?
to use it. The experience cost of purchasing
talents from the top row of the tree is 5XP per
talent and it increases by 5XP per row, so the
next rows are 10XP, 15XP, 20XP and 25XP accordingly.
For the remaining information, see
the diagram below.
Shortened description
of the talent
Activation type
(Active talents only)
Mark this box when you
purchase the talent
Sixth Sense
Your character may make a Vigilance or a Discipline
check instead of Cool, to determine
Initiative order.
[Incidental]
tow
A
Talent's name
Type of the talent:
A - Active talent
P - Passive talent
Source of the talent and page no.:
TOW - The Old World
GCRB - Genesys Core Rulebook
EPG - Expanded Player's Guide
ROT - Realms of Terrinoth
Guilds and Favors
Some of the characters, especially artisans, but
also some scholars and rogues, belong to guilds
or other similar organizations. Guilds organize
the lives of their members, look after their interests,
and get rid of unaffiliated competitors.
Some specializations, as part of their career
progression, are given the opportunity to ask
favors from members of their guild. There are
two types of favors: small and big.
Small favors are simple things that don't take
too much effort or resources. Examples are: loan
a wagon or tools for a few hours, help to find an
accommodation for one night, loan a few shillings,
share some important news. Tasks performed
thanks to these type of favors are automatically
successful and don't require any checks
from your character.
Big favors are for things complicated, possibly
dangerous and often require effort from multiple
people. Examples are: assist the character in
combat, help to find an accommodation for days
or weeks for many people, smuggle a few chests
with illegal weapons, help a convict to escape,
loan a magic item. Tasks performed thanks to
this type of favors require opposed Leadership
vs Discipline check to convince a guild's representative
to follow your character's plan and determine
the possible outcome. After all, the task
may be too dangerous or oppose the goals and
policies of the guild.
20 The Old World: Grim and Perilous