The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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a specialization, but before spending experience
during character creation, a Wanderer
may choose four of their career skills and gain
one rank in each of them.
Starting specialization
During character creation a Wanderer can
pick one of the following specializations for
free: Bounty Hunter, Coachman, Entertainer,
Huntsman, Outlaw, Ratcatcher, Riverman,
Scout, Sorcerer.
Starting Gear
If you have a Wanderer character, they start with
the following gear in addition to gear gained after
choosing a specialization: a Dagger, a Backpack,
a Bedroll, Flint and Steel, a Waterskin.
Warrior
Warriors are a broad category of people who
primarily make a living by using their combat
skills. However, they do not belong to the
army, which distinguishes them from soldiers.
They value independence and individual skills
more than regular pay and honors associated
with military service.
Career Skills
Warriors count the following skills as career
skills: Athletics, Cool, Melee (Light), Melee
(Heavy), Resilience, Vigilance. After choosing
a specialization, but before spending experience
during character creation, a Warrior may
choose four of their career skills and gain one
rank in each of them.
Starting specialization
During character creation a Warrior can pick
one of the following specializations for free:
Bodyguard, Champion, Roadwarden, Slayer,
Watchman, Witch Hunter.
Starting Gear
If you have a Warrior character, they start with
the following gear in addition to gear gained
after choosing a specialization: a Dagger,
Leather Armor.
This section expands general specialization
rules introduced in Expanded Player's Guide,
page 102. Available specializations are presented
at the end of the chapter.
Selecting first
specialization
The first specialization can be selected from
among those tied to the chosen career for free.
Skills from the chosen career and specialization
are now called career skills for the character
and you may now choose four ranks in
four separate career skills. Additionally, at the
beginning of Step 4: Invest Experience Points
players can spend 10 experience points (XP) to
select one other specialization. This one may
represent the character's background or special
training and, if the Game Master allows,
does not need to be tied to the character's career.
The character gains specialization talents
tree from this additional specialization,
but not skills or gear!
Specializations
Changing
specialization
At your GM's discretion, you may change your
character's specialization (but not a career!)
by spending XP equal to ten times the total
number of specialization trees the character
will have after making the purchase. For example,
if your character has two specialization
trees, the third one will cost 30 XP. If the
specialization is outside your character's career,
the cost is increased by additional 10 XP.
After the purchase, career skills from the new
specialization are now career skills for your
character (all previous career skills remain intact!).
Most of the time, you should be able to
purchase talents from all purchased specializations,
however, your GM may decide that
new specialization completely cuts off any
possibility of further training in one or more
of the previous specializations. For example,
it may be hard to improve yourself as a ratcatcher
after becoming a knight.
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