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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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a specialization, but before spending experience

during character creation, a Wanderer

may choose four of their career skills and gain

one rank in each of them.

Starting specialization

During character creation a Wanderer can

pick one of the following specializations for

free: Bounty Hunter, Coachman, Entertainer,

Huntsman, Outlaw, Ratcatcher, Riverman,

Scout, Sorcerer.

Starting Gear

If you have a Wanderer character, they start with

the following gear in addition to gear gained after

choosing a specialization: a Dagger, a Backpack,

a Bedroll, Flint and Steel, a Waterskin.

Warrior

Warriors are a broad category of people who

primarily make a living by using their combat

skills. However, they do not belong to the

army, which distinguishes them from soldiers.

They value independence and individual skills

more than regular pay and honors associated

with military service.

Career Skills

Warriors count the following skills as career

skills: Athletics, Cool, Melee (Light), Melee

(Heavy), Resilience, Vigilance. After choosing

a specialization, but before spending experience

during character creation, a Warrior may

choose four of their career skills and gain one

rank in each of them.

Starting specialization

During character creation a Warrior can pick

one of the following specializations for free:

Bodyguard, Champion, Roadwarden, Slayer,

Watchman, Witch Hunter.

Starting Gear

If you have a Warrior character, they start with

the following gear in addition to gear gained

after choosing a specialization: a Dagger,

Leather Armor.

This section expands general specialization

rules introduced in Expanded Player's Guide,

page 102. Available specializations are presented

at the end of the chapter.

Selecting first

specialization

The first specialization can be selected from

among those tied to the chosen career for free.

Skills from the chosen career and specialization

are now called career skills for the character

and you may now choose four ranks in

four separate career skills. Additionally, at the

beginning of Step 4: Invest Experience Points

players can spend 10 experience points (XP) to

select one other specialization. This one may

represent the character's background or special

training and, if the Game Master allows,

does not need to be tied to the character's career.

The character gains specialization talents

tree from this additional specialization,

but not skills or gear!

Specializations

Changing

specialization

At your GM's discretion, you may change your

character's specialization (but not a career!)

by spending XP equal to ten times the total

number of specialization trees the character

will have after making the purchase. For example,

if your character has two specialization

trees, the third one will cost 30 XP. If the

specialization is outside your character's career,

the cost is increased by additional 10 XP.

After the purchase, career skills from the new

specialization are now career skills for your

character (all previous career skills remain intact!).

Most of the time, you should be able to

purchase talents from all purchased specializations,

however, your GM may decide that

new specialization completely cuts off any

possibility of further training in one or more

of the previous specializations. For example,

it may be hard to improve yourself as a ratcatcher

after becoming a knight.

The Old World: Grim and Perilous 19

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