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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Chapter 10

Grim World of

Perilous Adventure

In this chapter you, the Game Master, can find

guidelines, optional game mechanics and ideas

how to use the rules presented in the previous

chapters. The Old World is a really capacious

setting and allows you to play a wide range of

adventures, from classic dungeon crawlers,

through city adventures, court intrigues, investigations,

exploration and typical rogue stories.

Genesys will be great at each of them, as

long as you try to keep them in an adventurous

tone. Due to such a wide range of themes that

you can successfully use, treat this chapter as

a set of guidelines rather than rules carved in

stone and take whatever fits your stories best.

Three Tones

The Old World has many shades and every

Game Master probably perceives them a bit

differently. It does not lack stories about

heroes, but also about simple people whose

main goal is to survive in gloomy and dangerous

realities. To meet the various playstyles,

we defined three tones of the Old World, each

with some modifications to the rules.

Dark Heroic

This tone is about ordinary people in extraordinary

situations. The characters were not born to

be great heroes, but circumstances force them

to overcome their limits. Many of them will die,

but just as many will become heroes of tavern

tales. It offers tough choices as well as epic moments

and is full of black humor - this is how

we usually play. It is the default tone in The Old

World: Grim and Perilous, so it does not introduce

any changes to the rules.

Grimdark

This tone is the gloomiest of those presented.

It is often a fatalistic story about simple people

who live in a brutal world, whose goal is not heroism

but to survive the next day. Wounds are

festering, poverty is palpable, and every skirmish

is extremely dangerous. To play in this

tone, use the following rules:

• Remove Wizards from the pool of available

specializations. Sorcerer is still available.

• High Elves are no longer a playable species.

• Decrease the corruption threshold of Player

Characters by 3.

• Increase the difficulty of Fear checks by one.

• Increase the difficulty of Medicine checks

to heal wounds by one (but not the difficulty

of healing Critical Injuries!).

• Each Critical Injury a character suffers from

adds +20 (instead of +10) to any subsequent

Critical Injury roll.

182 The Old World: Grim and Perilous

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