The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Party name
.........................................................................................................
Party archetype
Peacekeepers
Reputation
Conſervative, ....................................
Renown
Available: ........ Total: ..........
Calm Minds
When party members heal strain at the end of a social encounter, they heal 2
additional strain.
Eyes and Ears
Renown Cost: 1
Passive
When activating this ability, select an area (e.g. castle, town, district) or an easily
recognizable group of people (e.g. members of a merchant guild). The party
immediately learns all the important news and gossip about the selected location
or group. The first activation of this ability doesn't count towards the limit of
party abilities usage per session.
Turn the Tide
Renown Cost: 4
Activate this talent during a combat encounter. All party members gain +1
damage to melee attacks for a number of rounds equal to the number of Story
Points in the Game Master's pool.
Hard Stance
Renown Cost: 8
Activate this talent during a social encounter. Until the end of the current round, all
party members social skill checks inflict 1 additional strain (+1 strain on 15 Total
Reputation).
1
Party Tenſion Meter
0 2 4 6 8 10
7
3
Diſcord
5
Until the end of the game session, all party members upgrade the
difficulty of all social skill checks once.
Tipping Point
12
9 11
During the next structured encounter, all party members have to
suffer 1 strain to perform an action.
Party name
.........................................................................................................
Party archetype
Swaſhbulers
Reputation
Idealiſtic, Brave
Renown
Available: ........ Total: ..........
Braſh Young Fools
All party members add sh to the first check they make in an encounter.
Got Your Ba
Passive
Renown Cost: 2
Activate this ability immediately after a party member suffers a Critical Injury but
before they determine the result. One other party member in short range suffers
the Critical Injury instead, but reduces the result by 20.
Heroic Determination
Activate this ability when party members are about to make Fear checks. They add
j(+ j on 12 and 20 Total Reputation) to those checks. They may also spend aa
generated on the check to upgrade the ability of the first check related to the
source of fear once.
Fortune Favors The Bold!
Renown Cost: 3
Renown Cost: 11
Activate this ability when a combat or social encounter is about to begin. Until the end
of the encounter, when the Game Master spends a Story Point, they have to move two
Story Points to the Players Pool instead of one.
5
9
Party Tenſion Meter
1
3
0 2 4 6 8
Pointing Fingers
Until the end of the game session, decrease strain thresholds of
all party members by 1 (2 on 15 Total Reputation, 3 on 25 Total
Reputation).
The rgument
7
Once during the next structured encounter, the Game Master may
spend a Story Point to upgrade the difficulty of all checks the party
makes in the current round twice. Reset the party tension meter.
180 The Old World: Grim and Perilous