The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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The careers listed below are available for
players during Step 3: Choose a Career. Each
career determines the first six career skills,
followed by four determined by the specialization.
Similarly, starting gear is determined by
both career and specialization.
Craftsman
Most commonly found in towns and cities,
craftsmen are organized into a bewildering
variety of guilds that protect their members
from incompetent fraudsters who could undercut
profits. Most of them lead a peaceful,
work-filled life under the guilds protection.
However some, bored with monotonous work,
respond to the call of adventure.
Career Skills
Craftsmen count the following skills as career
skills: Coordination, Crafts, Knowledge
(Academic), Negotiation, Riding, Perception.
After choosing a specialization, but before
spending experience during character creation,
a Craftsman may choose four of their
career skills and gain one rank in each of them.
Starting specialization
During character creation a Craftsman can
pick one of the following specializations for
free: Artisan, Executioner, Merchant, Military
Engineer.
Starting Gear
If you have a Craftsman character, they start
with the following gear in addition to gear
gained after choosing a specialization: Artisan's
Tools, a Dagger, a Tool Bag.
Noble
Few are lucky enough to be born of noble
blood. Destined for wealth and honor, they
tend to look down on the simple, working
people. Some of them, however, leave their
safe palaces, carried by romantic notions of
dangerous adventures.
Career Skills
Nobles count the following skills as career
skills: Charm, Coercion, Cool, Knowledge
Careers
(Academic), Melee (Light), Riding. After
choosing a specialization, but before spending
experience during character creation,
a Noble may choose four of their career skills
and gain one rank in each of them.
Starting specialization
During character creation a Noble can pick
one of the following specializations for free:
Duelist, Envoy, Highwayman, Knight.
Starting Gear
If you have a Noble character, they start with
the following gear in addition to gear gained
after choosing a specialization: a Sword,
a Fine Cloak.
Rogue
Rogues live by taking advantage of opportunities
and are not afraid to bend or even break
the law to achieve their goals. Following the
principle that more people means more opportunities
to catch, rogues naturally flock to
big cities where they become experts in city
survival.
Career Skills
Rogues count the following skills as career
skills: Cool, Coordination, Melee (Light), Skulduggery,
Stealth, Streetwise. After choosing
a specialization, but before spending experience
during character creation, a Rogue may
choose four of their career skills and gain one
rank in each of them.
Starting specialization
During character creation a Rogue can pick one
of the following specializations for free: Assassin,
Charlatan, Fence, Racketeer, Spy, Thief.
Starting Gear
If you have a Rogue character, they start with
the following gear in addition to gear gained
after choosing a specialization: a Dagger.
Scholar
Whether they are wizards, academic researchers,
or physicians, scholars are people
who have devoted their lives to the search for
The Old World: Grim and Perilous 17