The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Table 9-1: Mercenaries and Allies
Tier Henchmen Lieutenant Specialist
Tier 0
(0-4 Total
Renown)
N/A N/A N/A
Tier 1
(5-10
Total
Renown)
The party may spend 2 Renown
to hire a minion group consisting
of 3 henchmen. Choose one
characteristic. Henchmen have
3 ranks in this characteristic and
2 ranks in the rest. Choose two
combat or general skills (that are
not based on Intelligence), those
skills are now Henchmen skills.
Henchmen have wound threshold
equal to 2+Brawn and equipment
determined by the GM.
The party may spend 4 Renown
to join a Lieutenant that is
a Rival with 3 ranks in two
selected characteristics, and
2 in the rest. The Lieutenant
has 2 ranks in three combat or
general skills (that are not based
on Intelligence). Lieutenant
has a wound threshold equal
to 7+Brawn and equipment
determined by the GM.
N/A
Tier 2
(11-25
Total
Renown)
The party may spend 2 Renown
to hire a minion group
consisting of 3 Henchmen.
Choose two characteristics.
Henchmen have 3 ranks in
those two characteristics and 2
ranks in the rest. Choose three
combat or general skills (that
are not based on Intelligence),
those skills are now Henchmen
skills. Henchmen have wound
threshold equal to 2+Brawn
and equipment determined by
the GM.
The party may spend 1 Renown
to upgrade all allied Henchmen
from tier 1 to tier 2.
The party may spend 4 Renown
to join a Lieutenant that is
a Rival with 3 ranks in three
selected characteristics, and 2
in the rest. The Lieutenant has
3 ranks in one skill and 2 ranks
in three skills. Those skills may
be combat or general skills (that
are not based on Intelligence).
The Lieutenant has a wound
threshold equal to 7+Brawn and
equipment determined by the
GM. As per GM's discretion, the
party may choose one rank 1
talent for the Lieutenant.
The party may spend 5
Renown to join a Specialist
that is a Rival with 3 ranks in
three selected characteristics,
and 2 in the rest. The
Specialist has 2 ranks in
two different skills. Those
can be any skills except for
combat and magic skills.
The Specialist has a wound
threshold equal to 6+Brawn
and equipment determined
by the GM. As per GM's
discretion, the party may
choose one rank 1 talent for
the Specialist.
Tier 3
(26-30
Total
Renown)
The party may spend 2 Renown
to hire a minion group
consisting of 3 Henchmen.
Choose one primary and one
secondary characteristic.
Henchmen have 4 ranks in
the primary, 3 ranks in the
secondary characteristic and 2
ranks in the rest. Choose four
combat or general skills (that
are not based on Intelligence),
those skills are now Henchmen
skills. Henchmen have wound
threshold equal to 3+Brawn
and equipment determined by
the GM.
The party may spend 1 Renown
to upgrade all allied Henchmen
from tier 2 to tier 3.
The party may spend 5 Renown
to join a Lieutenant that is
a Rival with 4 ranks in one
selected characteristic, 3 ranks
in one other characteristic and
2 in the rest. The Lieutenant has
3 ranks in four different skills.
Those skills may be combat or
general skills (that are not based
on Intelligence). The Lieutenant
has a wound threshold equal
to 9+Brawn and equipment
determined by the GM. As
per GM's discretion, the party
may choose two rank 1 talents
and one rank 2 talent for the
Lieutenant. The Lieutenant has
also 1 rank in the Adversary
talent.
The party may spend 5
Renown to join a Specialist
that is a Rival with 4 ranks in
one selected characteristic,
3 ranks in one other
characteristic, and 2 in the
rest. The Specialist has 3
ranks in two different skills.
Those can be any skills except
for combat and magic skills.
The Specialist has a wound
threshold equal to 6+Brawn
and equipment determined
by the GM. As per GM's
discretion, the party may
choose two rank 1 talents and
two rank 2 talents for the
Specialist.
The Old World: Grim and Perilous 165