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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Chapter 9

Adventuring

Party

Most Warhammer Fantasy adventures focus on the actions and stories of several player characters

who work together. Sometimes these groups are quite natural, like wandering mercenaries

or groups of mobsters. Other times, the group consists of very unlikely allies, bound together by

nothing more than a common goal or common enemy. In this chapter, we present the idea of

party archetypes. Shared by player characters, they will help establish the group's identity and

reflect the teamwork and camaraderie of its members, but also include tensions between the

characters. Each of the archetpe sheets adds new powerful party abilities, but also brings new

challenges to the table, so we made them entirely optional. You may introduce a party archetype

anytime during your campaign and, if for some reason you did not like it, seamlessly remove it

when needed.

Creating a Party

The process of party creation is very simple

and may be summarized in the following

steps: 1. Create a background. 2. Set goal. 3.

Select Party Archetype. 4. Select Reputation (if

available). Note that you may go through this

process after creating the characters, which is

a good way to explain how very different personalities

from various backgrounds and social

standings come together and work as a group.

You may also create a party before starting the

character creation process. This will probably

allow your group to create more cohesive team

with intertwined character threads.

1. Create a background

First step is to ask the players a simple question

- how did the characters meet and and

why are they traveling together? You may

safely omit this step if you plan some kind of

introductory adventure, however based on

our experience allowing players to define the

party's background at this stage will help avoid

the common pitfall of phase of rivalry between

player characters and save everyone lots of

time and stress.

2. Set a goal

The next step is to set a destination of the party's

journey. It could be something very specific,

like taking down a common enemy or reaching

a new continent. It could also be a very broad

goal such as banding together to fight Chaos or

simply trying to get rich. This goal doesn't have

to be set in stone, but it will serve as a good

starting point for the group's first adventures

and help them bond better.

160 The Old World: Grim and Perilous

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