The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Chapter 9
Adventuring
Party
Most Warhammer Fantasy adventures focus on the actions and stories of several player characters
who work together. Sometimes these groups are quite natural, like wandering mercenaries
or groups of mobsters. Other times, the group consists of very unlikely allies, bound together by
nothing more than a common goal or common enemy. In this chapter, we present the idea of
party archetypes. Shared by player characters, they will help establish the group's identity and
reflect the teamwork and camaraderie of its members, but also include tensions between the
characters. Each of the archetpe sheets adds new powerful party abilities, but also brings new
challenges to the table, so we made them entirely optional. You may introduce a party archetype
anytime during your campaign and, if for some reason you did not like it, seamlessly remove it
when needed.
Creating a Party
The process of party creation is very simple
and may be summarized in the following
steps: 1. Create a background. 2. Set goal. 3.
Select Party Archetype. 4. Select Reputation (if
available). Note that you may go through this
process after creating the characters, which is
a good way to explain how very different personalities
from various backgrounds and social
standings come together and work as a group.
You may also create a party before starting the
character creation process. This will probably
allow your group to create more cohesive team
with intertwined character threads.
1. Create a background
First step is to ask the players a simple question
- how did the characters meet and and
why are they traveling together? You may
safely omit this step if you plan some kind of
introductory adventure, however based on
our experience allowing players to define the
party's background at this stage will help avoid
the common pitfall of phase of rivalry between
player characters and save everyone lots of
time and stress.
2. Set a goal
The next step is to set a destination of the party's
journey. It could be something very specific,
like taking down a common enemy or reaching
a new continent. It could also be a very broad
goal such as banding together to fight Chaos or
simply trying to get rich. This goal doesn't have
to be set in stone, but it will serve as a good
starting point for the group's first adventures
and help them bond better.
160 The Old World: Grim and Perilous