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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Abilities:

• Menacing: This character inflicts 2 additional

strain with successful Coercion checks.

• Sucker Punch: When combat encounter is

about to begin, the GM may spend a Story

Point to allow this character to perform

a Brawl check against a valid target as an

out of turn indicental. If this combat check

is successful, the character may activate

Knockdown quality without spending a.

Equipment:

• Brass knuckles: Brawl, Damage 5, Critical

4, Range (Engaged); Dissorient 3.

• Club: Melee (Light); Damage 7; Critical 3;

Range (Engaged); Dissorient 2.

• Leather jacket: +1 soak.

Street Thug (Minion)

3 2 1 2 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 5 0 0

Skills: Combat +, General +, Knowledge 0,

Magic 0, Social +

Talents: None

Abilities:

• Group tactics: When this character's minion

group consists of at least two minions

and is engaged with a target, they can spend

a maneuver to prevent the target from disengaging

from the minion group until the

end of their next turn and to add aa to

their next combat check against the target.

• Maul: Street thugs add jj to combat checks

against prone or immobilized targets.

• Threatening: When providing assistance

on another character’s Coercion checks,

add s to results for each minion in the

group beyond the first.

Equipment:

• Brass knuckles: Brawl, Damage 4, Critical

4, Range (Engaged); Dissorient 3.

• Club: Melee (Light); Damage 6; Critical 3;

Range (Engaged); Dissorient 2.

• Leather jacket: +1 soak.

Cat Burglar (Nemesis)

3 5 3 4 3 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

3 12 14 2 o o

Skills: Combat 1, General 4, Knowledge 1,

Magic 0, Social 2

Talents:

• Adversary 4: Upgrade the difficulty of combat

checks targeting this character four

times.

• Swift: Does not suffer penalties for moving

through difficult terrain.

Abilities:

• Catlike agility: Once per turn, may spend a

Story Point to move to any location within

short range as an incidental, including locations

that are vertically distant or have no

easy access route.

• Throw off the scent: When another character

makes a check to analyze a crime scene

left by a cat burglar, the GM may spend a

Story Point to add hhhhh to the results.

Equipment:

• Rope

• Thieves tools: Add a to Skulduggery checks.

Thief (Minion)

3 3 2 3 2 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 5 0 0

Skills: Combat 0, General +, Knowledge 0,

Magic 0, Social 0

Talents:

• Swift: Does not suffer penalties for moving

through difficult terrain.

Abilities: None

Equipment:

• Rope

• Thieves tools: Add a to Skulduggery checks.

158 The Old World: Grim and Perilous

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