The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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• Corrupting words: The Unchained may
spend t or aaa from social skill check
to inflict 1 corruption to the target.
• Flame of Chaos: Decrease the difficulty of
all spells casted by Unchained by 2 to a minimum
of Easy (k).
Spells: Unchained can choose any magic action
allowed by the Arcana skill and the Lore of
Fire, and may select additional spell effects, as
normal. The spells they use most often are the
following:
• Boiling blood - Choose one engaged target
and make an Average (kk) Arcana check. If
successful, this magic attack inflicts 15 damage
+1 damage per s, with Burn 4 quality.
• Flame storm - Choose one target in short or
medium range and make a Hard (kkk) Arcana
check. If successful, this magic attack
inflicts 15 damage +1 damage per s, with
Sunder, Pierce 4, Blast 8 and Burn 4 qualites.
• Wall of fire - Choose one engaged target
and make an Average (kk) Arcana check.
If successful, until the end of Unchained's
next turn the target increases its soak by 1
+1 for every ss except the first, and gains
4 defence. If an opponent makes a melee
attack against the target and generates d
or hhh on the check, after the check is
resolved, they suffer 8 wounds. Unchained
may perform the concentrate maneuver to
maintain effects of this spell.
Equipment:
• Flame sword: Melee (Light); Critical 3;
Damage 5; Range (Engaged); Burn 1, Pierce
4, Magic weapon. This weapon disappeares
when Unchained is defeated.
• Master's staff - Increases the base damage
of spells by 5. The first Range effect added
to the spell does not increase the difficulty.
Mob Boss (Nemesis)
3 2 3 4 5 4
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
4 14 16 2 1 o
Skills: Combat 2, General 3, Knowledge 3,
Magic 0, Social 4
Talents:
• Adversary 1: Upgrade the difficulty of combat
checks targeting this character once.
• Probing question: If Mob Boss knows
their's opponent’s Flaw or Fear motivation,
when they inflict strain on that opponent
using a social skill, the opponent suffers 3
additional strain.
• Ruinous repartee: Once per encounter,
Mob Boss may use this talent to make an
opposed Charm or Coercion versus Discipline
check targeting one character within
medium range (or within earshot). If successful,
the target suffers 8 strain, plus one
additional strain per s. Mob Boss heals
strain equal to the strain inflicted.
Abilities:
• Commanding presence: Thugs and enforcers
add +1 damage to melee combat checks
when Mob Boss is present in the encounter.
• Natural leader: Increase Strain Threshold
of this adversary by 1 for every single thug
within medium range.
• Oversight: When performing the assist maneuver,
add shh to the result instead of
adding j.
Equipment:
• Leather jacket: +1 soak.
• Sword: Melee (Light), Damage 6, Critical 2,
Range (Engaged), Defensive 1.
• Pistol: Firearms, Damage 5, Critical 3,
Range (Medium), Pierce 2, Prepare 1.
Enforcer (Rival)
4 2 2 2 3 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
5 12 o o
Skills: Combat 3, General 2, Knowledge 0,
Magic 0, Social 2
Talents:
• Adversary 1: Upgrade the difficulty of combat
checks targeting this character once.
The Old World: Grim and Perilous 157