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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Vampires

Vampires are undead, nature-violating creatures

that must feed on the blood of mortals

to survive. Their roots go back to the ancient

kingdom of Nehekhara, where the vampire

Queen Neferata gave non-life to the first generation

affected by the curse of vampirism.

Vampires are powerful creatures, but their

strength lies not only in the physical aspect,

but perhaps mainly in the vast experience accumulated

over hundreds of years, and often

also in their ability to use necromantic magic.

Blood Dragon (Nemesis)

4 3 3 3 4 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

6 22 14 3 2 1

Skills: Combat 5, General 3, Knowledge 3,

Magic 0, Social 2

Talents:

• Adversary 1: Upgrade the difficulty of combat

checks targeting this character once.

• Parry 3: When a Blood Dragon suffers a hit

from a melee combat check, after the damage

is calculated but before soak is applied,

they may take a Parry incidental. They suffer

3 strain and reduce the damage dealt by

that hit by five. This talent may only be used

once per hit and when the Blood Dragon is

wielding a Melee weapon.

• Improved Parry: When a Blood Dragon

suffers a hit from a melee combat check

and uses Parry to reduce the damage from

that hit, after the attack is resolved, they

may spend d or hhh from the attacker's

check to use this talent. Then, the Blood

Dragon automatically hits the attacker

once with a Brawl or Melee weapon they are

wielding. The hits deals the weapon's base

damage, plus any damage from applicable

talents and abilities. The Blood Dragon

can't use this talent if the original attack incapacitates

them.

Abilities:

• Blood call: When a Blood Dragon damages

a target with their fangs, they heal wounds

equal to the wounds inflicted.

• Monstrous transformation: Once per encounter

this creature may change their human

form to its true monster form as an

incidental, forcing all of its opponents to

make a Daunting (kkkk) Fear check as an

out of turn incidental.

• Nemesis action: Activates twice per round;

at his initiative as normal and at the end of

the round, after all characters have acted.

• Sword saint: A character targeting a Blood

Dragon with a melee combat check decreases

the ability of the check twice.

• Undead: Does not need to breathe, eat, or

drink, and can survive underwater; immune

to poisons and toxins.

• Vampiric curse: This character cannot cross

a flowing water and does not reflect in mirrors.

If exposed to direct sunlight, they suffer

4 wounds at the beginning of each round

and decrease the ability of all checks twice.

Equipment:

• Fangs: Brawl; Damage 5; Critical 4; Range

(Engaged); Concussive 1.

• Longsword: Melee (Heavy); Damage 8;

Critical 2; Range (Engaged); Defensive 1,

Pierce 1, Unwieldy 3.

• Plate armor: +2 soak, defense 1.

Strigoi (Nemesis)

5 3 3 4 4 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

5 24 15 3 0 0

Skills: Combat 3, General 3, Knowledge 3, Magic

0, Social 2

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Blood call: When a Strigoi damages a target

with their fangs, they heal wounds equal to

the wounds inflicted.

• Deep cuts: A Strigoi vampire may spend

aaa from a successful combat check

with its claws to inflict the Grievous Wound

Critical Injury to the target.

The Old World: Grim and Perilous 153

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