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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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down item qualities, and destroys one item

the target is wielding that does not have the

Reinforced quality.

Abilities:

• Dark vision: An orc warboss remove up to

jj imposed by darkness.

• Da Biggest and Da Strongest! Every time an

orc warboss incapacitates its target, all other

greenkins present in the current encounter

gain j to combat checks until the end of the

encounter. If the Orc Warboss is defeated,

the greenskins are also defeated.

• Deep cuts: An orc warboss may spend

aaa from a successful combat check with

its orc choppa to inflict the Grevious Wound

Critical Injury to the target.

Equipment:

• Large Orc Choppa: Melee (Heavy); Damage

10; Critical 3; Range (Engaged); Vicious 2,

• Heavy armor: +2 soak, defense 2.

Troll (Nemesis)

Trolls are huge, humanoid creatures known

for their aggression and stupidity. It is said

that they can eat anything and that their gastric

juices even digest stone and steel. Many

adventurers find this out the hard way, losing

valuable equipment or even their lifes in the

enormous maw of a troll.

5 2 1 2 3 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 28 14 3 0 0

Skills: Combat 3, General 2, Knowledge 0,

Magic 0, Social 3

Talents:

• Adversary 1: Upgrade the difficulty of combat

checks targeting this character once.

Abilities:

• Corrosive vomit: A troll may spend t from

a combat check to force the target to make

a Hard (kkk) Coordination check as an

out of turn incidental. If the check fails, the

target suffers 6 wounds and one item the

target wields that does not have the Reinforced

quality, is destroyed.

• Dark vision: A troll remove up to jj imposed

by darkness.

• Regeneration: At the beginning of its turn,

this creature automatically heals 3 wounds.

• Silhouette 2

• Stupid: When troll's check generates d or

hhh the troll is staggered until the end

of their next round.

• Sweep attack: A troll may spend a from

a combat check to hit an additional engaged

opponent that would be no more difficult to

attack than the original target, dealing base

damage +1 damage per s.

Equipment:

• Large club: Melee (Heavy); Damage 12; Critical

3; Range (Engaged); Knockdown.

152 The Old World: Grim and Perilous

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