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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Night Goblin (Minion)

2 3 1 3 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

3 6 1 0

Skills: Combat +, General 0, Knowledge 0,

Magic 0, Social +

Talents: None

Abilities:

• Dark vision: Night goblins remove up to

jj imposed by darkness.

• Hatred - Dwarfs: This creature adds jj to

combat checks targeting dwarfs.

• Neurotoxin: Characters hit with a poisoned

bow suffer 2 strain each time they perform

an action until the end of the encounter.

• Silhouette 0.

Equipment:

• Spear: Melee (Light); Damage 5; Critical 3;

Range (Engaged); Defensive 1),

• Poisoned bow: Ranged; Damage 6; Critical

3; Range (Medium); Ensnare 2, Unwieldy 2,

• Patchwork armor: +1 soak.

Orc (Minion)

3 2 1 3 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 8 0 0

Skills: Combat +, General +, Knowledge 0,

Magic 0, Social +

Talents: None

Abilities:

• Dark vision: Orcs remove up to jj imposed

by darkness.

Equipment:

• Orc Choppa: Melee (Light); Damage 7; Critical

3; Range (Engaged); Vicious 1),

• Patchwork armor: +1 soak.

Black Orc (Rival)

4 2 1 3 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

6 14 1 0

Skills: Combat 2, General 1, Knowledge 0,

Magic 0, Social 1

Talents: None

Abilities:

• Dark vision: Black orcs remove up to jj

imposed by darkness.

Equipment:

• Large Orc Choppa: Melee (Heavy); Damage

9; Critical 3; Range (Engaged); Vicious 2,

• Heavy patchwork armor: +2 soak, melee

defense 1.

Grievous Wound

Some adversaries are capable of inflicting deep

wounds thanks to their feral strength or the design

of their weapons. Such grievous wounds, while not

extremely dangerous to ones life, tend to take weeks,

months or even years to heal completely. A grievous

wound is considered a Critical Injury with a severity

of Formidable (kkkkk) and the following effect:

The target decreases their wound threshold by one

until the Critical Injury is healed. This may occur

multiple times.

Orc Warboss (Nemesis)

5 2 2 3 3 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 23 16 2 2 2

Skills: Combat 3, General 2, Knowledge 0,

Magic 0, Social 3

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

• Crushing blow: Once per session after rolling

a melee attack but before resolving the

check, an Orc Warboss may suffer 4 strain

to use this talent. While resolving the check,

the weapon gains the Breach 1 and Knock-

The Old World: Grim and Perilous 151

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