The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Night Goblin (Minion)
2 3 1 3 1 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
3 6 1 0
Skills: Combat +, General 0, Knowledge 0,
Magic 0, Social +
Talents: None
Abilities:
• Dark vision: Night goblins remove up to
jj imposed by darkness.
• Hatred - Dwarfs: This creature adds jj to
combat checks targeting dwarfs.
• Neurotoxin: Characters hit with a poisoned
bow suffer 2 strain each time they perform
an action until the end of the encounter.
• Silhouette 0.
Equipment:
• Spear: Melee (Light); Damage 5; Critical 3;
Range (Engaged); Defensive 1),
• Poisoned bow: Ranged; Damage 6; Critical
3; Range (Medium); Ensnare 2, Unwieldy 2,
• Patchwork armor: +1 soak.
Orc (Minion)
3 2 1 3 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
4 8 0 0
Skills: Combat +, General +, Knowledge 0,
Magic 0, Social +
Talents: None
Abilities:
• Dark vision: Orcs remove up to jj imposed
by darkness.
Equipment:
• Orc Choppa: Melee (Light); Damage 7; Critical
3; Range (Engaged); Vicious 1),
• Patchwork armor: +1 soak.
Black Orc (Rival)
4 2 1 3 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
6 14 1 0
Skills: Combat 2, General 1, Knowledge 0,
Magic 0, Social 1
Talents: None
Abilities:
• Dark vision: Black orcs remove up to jj
imposed by darkness.
Equipment:
• Large Orc Choppa: Melee (Heavy); Damage
9; Critical 3; Range (Engaged); Vicious 2,
• Heavy patchwork armor: +2 soak, melee
defense 1.
Grievous Wound
Some adversaries are capable of inflicting deep
wounds thanks to their feral strength or the design
of their weapons. Such grievous wounds, while not
extremely dangerous to ones life, tend to take weeks,
months or even years to heal completely. A grievous
wound is considered a Critical Injury with a severity
of Formidable (kkkkk) and the following effect:
The target decreases their wound threshold by one
until the Critical Injury is healed. This may occur
multiple times.
Orc Warboss (Nemesis)
5 2 2 3 3 3
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
7 23 16 2 2 2
Skills: Combat 3, General 2, Knowledge 0,
Magic 0, Social 3
Talents:
• Adversary 2: Upgrade the difficulty of combat
checks targeting this character twice.
• Crushing blow: Once per session after rolling
a melee attack but before resolving the
check, an Orc Warboss may suffer 4 strain
to use this talent. While resolving the check,
the weapon gains the Breach 1 and Knock-
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