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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Doomlord (Nemesis)

The mighty Doomlords are the most powerful

servants of the Renegade God Malal. Towering

creatures with hooves, horns, and tails,

they fight the forces of Chaos with massive

weapons and soul-sucking magic.

5 3 4 3 5 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 59 25 2 1 1

Skills: Combat 4, General 4, Knowledge 1, Magic

0, Social 2.

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aaa from a

combat check to inflict 2 corruption to the

target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from magical source.

• Hatred - Chaos: This creature adds jj to

combat checks targeting Chaos creatures,

mutants and followers of Chaos.

• Nemesis action: Activates twice per round;

at its initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: Doomlord ignores effects of

Critical Injuries and cannot be staggered or

forced to flee.

• Silhouette 4

• Soul drain: When Doomlord inflicts a critical

incjury with its daemonic tail on any

creature that is not Undead nor Daemon,

do not roll as normal. Instead, the target is

instantly killed and Doomlord heals a number

of wounds equal to half the wounds

threshold of the target (rounded up).

• Spontaneous mutation: If exceeds corruption

threshold, it instantly heals all wounds.

• Terrifying: At the start of the encounter,

all of its opponents must make a Daunting

(kkkk) fear check as an out of turn incidental,

as per page 243 of the Genesys Core Rulebook.

If there are multiple sources of fear in

the encounter, the opponents only make one

fear check against the most terrifying enemy.

Equipment:

• Daemonic tail: Brawl, Damage 8, Critical 5,

Range (Short), Ensnare, Stun 5,

• Soul sword: Melee (Heavy), Damage 8, Critical

2, Range (Short), Breach 1, Stun Damage.

Magic weapon. This weapon disappeares

when Doomlord is defeated.

Doombringer (Rival)

After the warriors known as the Doomed

Ones, Doombringers are the most numerous

servants of the renegade Chaos God Malal.

They may be summoned by his followers to

help fight the creatures and servants of the

Ruinous Powers.

Doombringers are a semi-skeletal mixture of

bird and beast, with hoofed legs, a head something

like a bird’s skull, and arms that end in

long, curving blades of razor-sharp bone. Their

The Old World: Grim and Perilous 149

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