The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Doomlord (Nemesis)
The mighty Doomlords are the most powerful
servants of the Renegade God Malal. Towering
creatures with hooves, horns, and tails,
they fight the forces of Chaos with massive
weapons and soul-sucking magic.
5 3 4 3 5 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
7 59 25 2 1 1
Skills: Combat 4, General 4, Knowledge 1, Magic
0, Social 2.
Talents:
• Adversary 2: Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aaa from a
combat check to inflict 2 corruption to the
target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from magical source.
• Hatred - Chaos: This creature adds jj to
combat checks targeting Chaos creatures,
mutants and followers of Chaos.
• Nemesis action: Activates twice per round;
at its initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: Doomlord ignores effects of
Critical Injuries and cannot be staggered or
forced to flee.
• Silhouette 4
• Soul drain: When Doomlord inflicts a critical
incjury with its daemonic tail on any
creature that is not Undead nor Daemon,
do not roll as normal. Instead, the target is
instantly killed and Doomlord heals a number
of wounds equal to half the wounds
threshold of the target (rounded up).
• Spontaneous mutation: If exceeds corruption
threshold, it instantly heals all wounds.
• Terrifying: At the start of the encounter,
all of its opponents must make a Daunting
(kkkk) fear check as an out of turn incidental,
as per page 243 of the Genesys Core Rulebook.
If there are multiple sources of fear in
the encounter, the opponents only make one
fear check against the most terrifying enemy.
Equipment:
• Daemonic tail: Brawl, Damage 8, Critical 5,
Range (Short), Ensnare, Stun 5,
• Soul sword: Melee (Heavy), Damage 8, Critical
2, Range (Short), Breach 1, Stun Damage.
Magic weapon. This weapon disappeares
when Doomlord is defeated.
Doombringer (Rival)
After the warriors known as the Doomed
Ones, Doombringers are the most numerous
servants of the renegade Chaos God Malal.
They may be summoned by his followers to
help fight the creatures and servants of the
Ruinous Powers.
Doombringers are a semi-skeletal mixture of
bird and beast, with hoofed legs, a head something
like a bird’s skull, and arms that end in
long, curving blades of razor-sharp bone. Their
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