03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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make one fear check against the most terrifying

enemy.

Spells: Lord of Change can choose any magic

action allowed by the Arcana skill, and may select

any additional spell effects. The spells they

use most often are the following:

• Bolt of Corruption - Choose one target at

short or medium range and make an Easy

(k) Arcana check. If successful, this magic

attack inflicts 11 damage +1 damage per

s, with Critical Rating 2 and the Sunder,

Table 8-1: Changer of Ways effects

Pierce 5 and Vicious 5

qualities.

• Mark of Tzeentch

Choose two targets at short or

medium range and make a Hard

(kkk) Arcana check. If successful,

Lord of Change may choose one

additional target for each a and all

targets reduce their wound and strain

thresholds by 5 and the ability of any

skill checks they make by 1 until the

end of the Lord's of Change next turn.

• Wind of Corruption - Choose

one target at medium or long range and

make a Hard (kkk) Arcana check. If successful,

this magic attack inflicts 17 damage

+1 damage per s, with Fire 5 and Blast

10 qualities. The GM may spend a Story Point

to activate the Blast quality and when activated,

it affects all characters in medium range.

Lord of Change may spend a to move any

affected character by one range band in any

direction.

Equipment:

• Beak and Claws: Brawn, Damage 8, Critical

3, Range (Short), Linked 2.

• Rod of Sorcery: Melee (Heavy), Damage 7,

Critical 6, Range (Short), Magic weapon. This

weapon disappears when Lord of Change is

defeated. Decreases the difficulty of all Arcana

checks by three and increases the damage

of Attack spells by 5. Even if the check to

cast spell fails, Lord of Change treats the result

as successful with single s.

d100

RESULT

1-10 Until the end of the next round, every Player Character is controlled by the Player to the left of the original

Player.

11-20 Until the end of the next round, every t counts as d and every d counts as t.

Until the end of the next round, all Player Characters switch their wound threshold with strain threshold.

21-30 Current wounds and strain remain intact. This may incapacitate a Player Character but also revive them when

effect ends.

31-40 All magic in the current encounter is immediately dispelled.

41-50 All characters present in the current encounter add t to their next check.

51-60 All characters present in the current encounter add d to their next check.

61-70 All characters present in the current encounter suffer 5 wounds and 1 corruption.

71-80 Nothing happens.

81-90 Switch Player's Story Point pool with GM's Story Point pool.

91-100 Roll twice and apply both effects. If this effect is rolled again, reroll it.

The Old World: Grim and Perilous 147

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