The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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make one fear check against the most terrifying
enemy.
Spells: Lord of Change can choose any magic
action allowed by the Arcana skill, and may select
any additional spell effects. The spells they
use most often are the following:
• Bolt of Corruption - Choose one target at
short or medium range and make an Easy
(k) Arcana check. If successful, this magic
attack inflicts 11 damage +1 damage per
s, with Critical Rating 2 and the Sunder,
Table 8-1: Changer of Ways effects
Pierce 5 and Vicious 5
qualities.
• Mark of Tzeentch
Choose two targets at short or
medium range and make a Hard
(kkk) Arcana check. If successful,
Lord of Change may choose one
additional target for each a and all
targets reduce their wound and strain
thresholds by 5 and the ability of any
skill checks they make by 1 until the
end of the Lord's of Change next turn.
• Wind of Corruption - Choose
one target at medium or long range and
make a Hard (kkk) Arcana check. If successful,
this magic attack inflicts 17 damage
+1 damage per s, with Fire 5 and Blast
10 qualities. The GM may spend a Story Point
to activate the Blast quality and when activated,
it affects all characters in medium range.
Lord of Change may spend a to move any
affected character by one range band in any
direction.
Equipment:
• Beak and Claws: Brawn, Damage 8, Critical
3, Range (Short), Linked 2.
• Rod of Sorcery: Melee (Heavy), Damage 7,
Critical 6, Range (Short), Magic weapon. This
weapon disappears when Lord of Change is
defeated. Decreases the difficulty of all Arcana
checks by three and increases the damage
of Attack spells by 5. Even if the check to
cast spell fails, Lord of Change treats the result
as successful with single s.
d100
RESULT
1-10 Until the end of the next round, every Player Character is controlled by the Player to the left of the original
Player.
11-20 Until the end of the next round, every t counts as d and every d counts as t.
Until the end of the next round, all Player Characters switch their wound threshold with strain threshold.
21-30 Current wounds and strain remain intact. This may incapacitate a Player Character but also revive them when
effect ends.
31-40 All magic in the current encounter is immediately dispelled.
41-50 All characters present in the current encounter add t to their next check.
51-60 All characters present in the current encounter add d to their next check.
61-70 All characters present in the current encounter suffer 5 wounds and 1 corruption.
71-80 Nothing happens.
81-90 Switch Player's Story Point pool with GM's Story Point pool.
91-100 Roll twice and apply both effects. If this effect is rolled again, reroll it.
The Old World: Grim and Perilous 147