The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Nurgling (Minion)
1 3 1 1 1 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
1 5 0 0
Skills: Combat +, General +, Knowledge 0,
Magic 0, Social +.
Talents: None
Abilities:
• Chaos creature: May spend aaa from
a combat check to inflict 1 corruption to the
target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Feast of corruption: When suffering corruption,
Nurgling heals 5 wounds per corruption
suffered, this may result in returning
one previously defeated Nurgling to an
existing minion group, removing damage
from the group accordingly.
• Infectious: May spend aa from a combat
check to inflict Infected Wounds to the target.
Equipment:
• Sharp Teeth: Brawl, Damage 4, Critical 4,
Range (Engaged).
Lord of Change (Nemesis)
5 2 6 3 4 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
7 45 30 2 o o
Skills: Combat 3, General 3, Knowledge 5,
Magic 5, Social 2
Talents:
• Adversary 2: Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aaa from a
combat or magic check to inflict 2 corruption
to the target.
• Changer of Ways: Once per round the GM
may spend a Story Point to activate this
ability as an incidental. When activated, roll
D100 on Table 8-1: Changer of Ways effects
and apply the result.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from magical source.
• Nemesis action Activates twice per round;
at its initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: Lord of Change ignores effects
of Critical Injuries and cannot be staggered
or forced to flee.
• Silhouette 4
• Spontaneous mutation: If exceeds corruption
threshold, it instantly heals all wounds.
• Storm of Chaos: When a Player Character
makes an Arcana check in the presence
of Lord of Change, the controlling Player
should roll a separate j. If the result is h,
the spell causes a Mediocre Chaos Manifestation.
This may cause two Chaos Manifestations
in a single check if the main check
also generates one. Do not add the results of
this additional roll to the main check.
• Terrifying: At the start of the encounter,
all of its opponents must make a Daunting
(kkkk) fear check as an out of turn incidental,
as per page 243 of the Genesys Core
Rulebook. If there are multiple sources of
fear in the encounter, the opponents only
146 The Old World: Grim and Perilous