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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Nurgling (Minion)

1 3 1 1 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

1 5 0 0

Skills: Combat +, General +, Knowledge 0,

Magic 0, Social +.

Talents: None

Abilities:

• Chaos creature: May spend aaa from

a combat check to inflict 1 corruption to the

target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Feast of corruption: When suffering corruption,

Nurgling heals 5 wounds per corruption

suffered, this may result in returning

one previously defeated Nurgling to an

existing minion group, removing damage

from the group accordingly.

• Infectious: May spend aa from a combat

check to inflict Infected Wounds to the target.

Equipment:

• Sharp Teeth: Brawl, Damage 4, Critical 4,

Range (Engaged).

Lord of Change (Nemesis)

5 2 6 3 4 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 45 30 2 o o

Skills: Combat 3, General 3, Knowledge 5,

Magic 5, Social 2

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aaa from a

combat or magic check to inflict 2 corruption

to the target.

• Changer of Ways: Once per round the GM

may spend a Story Point to activate this

ability as an incidental. When activated, roll

D100 on Table 8-1: Changer of Ways effects

and apply the result.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from magical source.

• Nemesis action Activates twice per round;

at its initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: Lord of Change ignores effects

of Critical Injuries and cannot be staggered

or forced to flee.

• Silhouette 4

• Spontaneous mutation: If exceeds corruption

threshold, it instantly heals all wounds.

• Storm of Chaos: When a Player Character

makes an Arcana check in the presence

of Lord of Change, the controlling Player

should roll a separate j. If the result is h,

the spell causes a Mediocre Chaos Manifestation.

This may cause two Chaos Manifestations

in a single check if the main check

also generates one. Do not add the results of

this additional roll to the main check.

• Terrifying: At the start of the encounter,

all of its opponents must make a Daunting

(kkkk) fear check as an out of turn incidental,

as per page 243 of the Genesys Core

Rulebook. If there are multiple sources of

fear in the encounter, the opponents only

146 The Old World: Grim and Perilous

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