The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Talents:
• Adversary 1: Upgrade the difficulty of combat
checks targeting this character once.
• Let's Talk This Over: May make a Daunting
(kkkk) Charm check to switch from combat
encounter to social encounter.
Abilities:
• Chaos creature: May spend aaa from
a combat or magic check to inflict 1 corruption
to the target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Feast of corruption: When suffering corruption,
Daemonette heals 5 wounds per
corruption suffered.
• Seducing voice: Once per encounter, may
make a Hard (kkk) Charm check targeting
character in hearing range [Medium in
general]. If the check is successful, target
character is charmed by the Daemonette
and will fight on her side if needed. At the
beginning of their turn, the character may
make a Hard (kkk) Discipline check as an
incidental to free themselves from the effects
of the charm.
• Twisted words: May spend aaa from a social
check to inflict 1 corruption to the target.
Equipment:
• Scythe-like talons: Brawn; Damage 7; Critical
2; Range[Engaged]; Pierce 1, Vicious 1.
Bloodthirster (Nemesis)
6 4 2 3 5 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
8 66 21 2 2 2
Skills: Combat 5, General 4, Knowledge 1,
Magic 0, Social 2
Talents:
• Adversary 2: Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aaa from
a combat check to inflict 2 corruption to the
target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Nemesis action: Activates twice per round;
at his initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: Bloodthirsters ignore the effects
of Critical Injuries and cannot be staggered
or forced to flee.
• Silhouette 4,
• Spontaneous mutation: If a Bloodthirster
exceeds it's corruption threshold, it instantly
heals all wounds.
• Terrifying: At the start of the encounter,
all of its opponents must make a Daunting
(kkkk) fear check as an out of turn incidental,
as per page 243 of the Genesys Core
Rulebook. If there are multiple sources of
fear in the encounter, the opponents only
make one fear check against the most terrifying
enemy.
• Wrath of Khorne: Once per round, may
make opposed Coercion vs Discipline check
targeting character within a medium range.
If the check is successful, the target acts as
if under the effects of the Berserk talent.
Equipment:
• Daemonic axe: Melee (Heavy); Damage 14;
Critical 3; Range (Short); Pierce 4, Sunder,
Vicious 3, may spend t on a successful
combat check to inflict one hit dealing the
weapon's base damage on everyone (except
the Bloodthirster!) engaged with the target.
Magic weapon. This weapon disappears
when Bloodthirster is defeated.
Bloodletter (Rival)
4 3 1 2 3 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
4 12 0 0
Skills: Combat 4, General 4, Knowledge 0,
Magic 0, Social 0
Talents:
• Rapid Reaction 2: May suffer up to 2 wounds
to add equal number of s to a check they
make to determine Initiative order.
144 The Old World: Grim and Perilous