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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Talents:

• Adversary 1: Upgrade the difficulty of combat

checks targeting this character once.

• Let's Talk This Over: May make a Daunting

(kkkk) Charm check to switch from combat

encounter to social encounter.

Abilities:

• Chaos creature: May spend aaa from

a combat or magic check to inflict 1 corruption

to the target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Feast of corruption: When suffering corruption,

Daemonette heals 5 wounds per

corruption suffered.

• Seducing voice: Once per encounter, may

make a Hard (kkk) Charm check targeting

character in hearing range [Medium in

general]. If the check is successful, target

character is charmed by the Daemonette

and will fight on her side if needed. At the

beginning of their turn, the character may

make a Hard (kkk) Discipline check as an

incidental to free themselves from the effects

of the charm.

• Twisted words: May spend aaa from a social

check to inflict 1 corruption to the target.

Equipment:

• Scythe-like talons: Brawn; Damage 7; Critical

2; Range[Engaged]; Pierce 1, Vicious 1.

Bloodthirster (Nemesis)

6 4 2 3 5 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

8 66 21 2 2 2

Skills: Combat 5, General 4, Knowledge 1,

Magic 0, Social 2

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aaa from

a combat check to inflict 2 corruption to the

target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Nemesis action: Activates twice per round;

at his initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: Bloodthirsters ignore the effects

of Critical Injuries and cannot be staggered

or forced to flee.

• Silhouette 4,

• Spontaneous mutation: If a Bloodthirster

exceeds it's corruption threshold, it instantly

heals all wounds.

• Terrifying: At the start of the encounter,

all of its opponents must make a Daunting

(kkkk) fear check as an out of turn incidental,

as per page 243 of the Genesys Core

Rulebook. If there are multiple sources of

fear in the encounter, the opponents only

make one fear check against the most terrifying

enemy.

• Wrath of Khorne: Once per round, may

make opposed Coercion vs Discipline check

targeting character within a medium range.

If the check is successful, the target acts as

if under the effects of the Berserk talent.

Equipment:

• Daemonic axe: Melee (Heavy); Damage 14;

Critical 3; Range (Short); Pierce 4, Sunder,

Vicious 3, may spend t on a successful

combat check to inflict one hit dealing the

weapon's base damage on everyone (except

the Bloodthirster!) engaged with the target.

Magic weapon. This weapon disappears

when Bloodthirster is defeated.

Bloodletter (Rival)

4 3 1 2 3 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 12 0 0

Skills: Combat 4, General 4, Knowledge 0,

Magic 0, Social 0

Talents:

• Rapid Reaction 2: May suffer up to 2 wounds

to add equal number of s to a check they

make to determine Initiative order.

144 The Old World: Grim and Perilous

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