The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Abilities:
• Black Hunger: Once per encounter, Grey
Seer may make an Average (kk) Coercion
check. If successful, for each s one Skaven
rival or minion group present in the current
encounter increases damage dealt in melee
c0mbat by 2 and cannot be forced to retreat
until the end of the encounter.
• Infecting gaze: Attack and Curse spells
casted by Grey Sear automatically inflict
Infected Wounds to their targets.
• Master of the Swarm: Upgrade the difficulty
of combat checks targeting a Grey Seer
once for each group of Clan Rats in the
short range of him. If the check fails, one
individual Clan Rat is defeated.
Spells: A Grey Seer can choose any magic action
allowed by the Arcana skill and the Lore of Chaos,
and may select any additional spell effect.
The spells they use most often are the following:
• Gnaw - choose one target at short or medium
range and make a Hard (kkk) Magic
check. If successful, this magic attack inflicts
10 damage +1 damage per s, with
Critical Rating 2 and the Sunder, Burn 4
Pierce 4 and Vicious 4 qualities.
• Warp Storm - choose one target at short
or medium range and make a Hard (kkk)
Magic check. If successful, this magic attack
inflicts 10 damage +1 damage per s, with
the Auto-Fire, Blast 8 and Stun 4 qualities.
• Wither - choose two targets at short or medium
range and make a Hard (kkk) Magic
check. If successful, a Grey Seer may choose
one additional target for each a and all targets
reduce the ability of any skill checks they
make by 1 until the end of the Grey Seer's
next turn. When the target suffers strain for
any reason, they suffer 1 additional strain.
The Grey Seer may perform the concentrate
maneuver to maintain effects of this curse.
Equipment:
• Warpstone: Add sssss to Magic
checks. Grey Seer can consume it as an out
of turn incidental to heal up to 10 wounds,
• Heavy robes: +1 defense.
Daemons
Daemons are a broad category of spiritual
beings who represent an aspect of one of
the deities. Although most deities have their
own spiritual messengers, the most common
causes of revelations and possessions are the
Daemons of Chaos.
Daemonette (Rival)
4 3 2 2 2 5
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
6 18 1 1
Skills: Combat 2, General 2, Knowledge 0,
Magic 0, Social 4
The Old World: Grim and Perilous 143