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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Abilities:

• Black Hunger: Once per encounter, Grey

Seer may make an Average (kk) Coercion

check. If successful, for each s one Skaven

rival or minion group present in the current

encounter increases damage dealt in melee

c0mbat by 2 and cannot be forced to retreat

until the end of the encounter.

• Infecting gaze: Attack and Curse spells

casted by Grey Sear automatically inflict

Infected Wounds to their targets.

• Master of the Swarm: Upgrade the difficulty

of combat checks targeting a Grey Seer

once for each group of Clan Rats in the

short range of him. If the check fails, one

individual Clan Rat is defeated.

Spells: A Grey Seer can choose any magic action

allowed by the Arcana skill and the Lore of Chaos,

and may select any additional spell effect.

The spells they use most often are the following:

• Gnaw - choose one target at short or medium

range and make a Hard (kkk) Magic

check. If successful, this magic attack inflicts

10 damage +1 damage per s, with

Critical Rating 2 and the Sunder, Burn 4

Pierce 4 and Vicious 4 qualities.

• Warp Storm - choose one target at short

or medium range and make a Hard (kkk)

Magic check. If successful, this magic attack

inflicts 10 damage +1 damage per s, with

the Auto-Fire, Blast 8 and Stun 4 qualities.

• Wither - choose two targets at short or medium

range and make a Hard (kkk) Magic

check. If successful, a Grey Seer may choose

one additional target for each a and all targets

reduce the ability of any skill checks they

make by 1 until the end of the Grey Seer's

next turn. When the target suffers strain for

any reason, they suffer 1 additional strain.

The Grey Seer may perform the concentrate

maneuver to maintain effects of this curse.

Equipment:

• Warpstone: Add sssss to Magic

checks. Grey Seer can consume it as an out

of turn incidental to heal up to 10 wounds,

• Heavy robes: +1 defense.

Daemons

Daemons are a broad category of spiritual

beings who represent an aspect of one of

the deities. Although most deities have their

own spiritual messengers, the most common

causes of revelations and possessions are the

Daemons of Chaos.

Daemonette (Rival)

4 3 2 2 2 5

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

6 18 1 1

Skills: Combat 2, General 2, Knowledge 0,

Magic 0, Social 4

The Old World: Grim and Perilous 143

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