03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Equipment:

• Greataxe: Melee (Heavy); Damage 8, Critical

3; Range (Engaged); Cumbersome 3,

Pierce 2, Vicious 1,

• Horns: Brawl; Damage 6; Critical 3; Range

(Engaged); Disorient 2, Knockdown,

• Heavy armor: +2 soak, +1 defense

Minotaur (Nemesis)

5 3 1 3 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

8 25 12 3 0 0

Skills: Combat 3, General 2, Knowledge 0,

Magic 0, Social 0

Talents:

• Adversary 2: Upgrade the difficulty of combat

checks targeting this character twice.

• Berserk: Until the end of the encounter

or until incapacitated, a Minotaur adds s

aa to all melee combat checks it makes.

However, opponents add s to all combat

checks targeting Minotaur.

• Bullrush: When making a melee combat

check after using a maneuver to engage the

target, may spend aaa) or t to knock

the target prone and move them up to one

range band away from this character.

Abilities:

• Gore: After making a successful combat

check using its vicious axe, this creature

may spend aa or t to inflict one hit with

its horns on the target or another target

this character is engaged with, dealing base

damage +1 damage per s.

• Silhouette 3

• Terrifying: At the start of the encounter, all

of its opponents must make a Hard (kkk)

fear check as an out of turn incidental, as per

page 243 of the Genesys Core Rulebook. If

there are multiple sources of fear in the encounter,

the opponents only make one fear

check against the most terrifying enemy.

Equipment:

• Horns: Brawl; Damage 7; Critical 3; Range

(Engaged); Concussive 1, Knockdown,

• Vicious axe: Melee (Heavy); Damage 9,

Critical 3; Range (Engaged); Pierce 2,

Vicious 3).

Chaos Spawn - Dark

Mass (Nemesis)

A Dark Mass is a monstrous pile of human

flesh transformed by the Dark Gods into

a single spawn of Chaos. This slow, mindless

but unrelenting foe is equipped with multiple

swords, spears and clubs to kill everything on

it's way and protects it's vulnerable body with

a wall of shields.

5 3 1 3 5 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

5 40 20 2 4 4

Skills: Combat 3, General 1, Knowledge 0,

Magic 0, Social 0

140 The Old World: Grim and Perilous

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!