The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Equipment:
• Greataxe: Melee (Heavy); Damage 8, Critical
3; Range (Engaged); Cumbersome 3,
Pierce 2, Vicious 1,
• Horns: Brawl; Damage 6; Critical 3; Range
(Engaged); Disorient 2, Knockdown,
• Heavy armor: +2 soak, +1 defense
Minotaur (Nemesis)
5 3 1 3 1 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
8 25 12 3 0 0
Skills: Combat 3, General 2, Knowledge 0,
Magic 0, Social 0
Talents:
• Adversary 2: Upgrade the difficulty of combat
checks targeting this character twice.
• Berserk: Until the end of the encounter
or until incapacitated, a Minotaur adds s
aa to all melee combat checks it makes.
However, opponents add s to all combat
checks targeting Minotaur.
• Bullrush: When making a melee combat
check after using a maneuver to engage the
target, may spend aaa) or t to knock
the target prone and move them up to one
range band away from this character.
Abilities:
• Gore: After making a successful combat
check using its vicious axe, this creature
may spend aa or t to inflict one hit with
its horns on the target or another target
this character is engaged with, dealing base
damage +1 damage per s.
• Silhouette 3
• Terrifying: At the start of the encounter, all
of its opponents must make a Hard (kkk)
fear check as an out of turn incidental, as per
page 243 of the Genesys Core Rulebook. If
there are multiple sources of fear in the encounter,
the opponents only make one fear
check against the most terrifying enemy.
Equipment:
• Horns: Brawl; Damage 7; Critical 3; Range
(Engaged); Concussive 1, Knockdown,
• Vicious axe: Melee (Heavy); Damage 9,
Critical 3; Range (Engaged); Pierce 2,
Vicious 3).
Chaos Spawn - Dark
Mass (Nemesis)
A Dark Mass is a monstrous pile of human
flesh transformed by the Dark Gods into
a single spawn of Chaos. This slow, mindless
but unrelenting foe is equipped with multiple
swords, spears and clubs to kill everything on
it's way and protects it's vulnerable body with
a wall of shields.
5 3 1 3 5 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
5 40 20 2 4 4
Skills: Combat 3, General 1, Knowledge 0,
Magic 0, Social 0
140 The Old World: Grim and Perilous