The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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• Corruption Threshold
8 + Presence
• Starting Experience
80
• Starting Skills
A High Elf starts with one rank in Knowledge
(Academic) and may choose between one
rank in either Negotiation or Sailing during
character creation. They obtain this rank before
spending experience points, and these
skills may not be increased higher than rank
2 during character creation.
• Available Specializations
Specializations available to High Elf characters
are marked with HE symbol.
• Aura of Nobility
When making a social skill check, High Elves
act as if they were of one social group higher
than they really are to a maximum of Aristocracy.
If the character is an Outcast, they act as
a Middle Class.
Dwarf
The Dwarfs, or Dawi in their own language,
are a strong and sturdy species of brilliant
craftsmen and capable warriors. They once
held an empire that stretched from Norsca in
the north to the jungles in the south, which
eventually fell due to centuries of conflicts
with High Elves and continuous invasions of
Greenskins.
SPECIES ABILITY
3 1 2 2 2 2
Brawn Agility Intellect Cunning Willpower Presence
• Wound Threshold
10 + Brawn
• Strain Threshold
9 + Willpower
• Corruption Threshold
8 + Presence
• Starting Experience
80
• Starting Skills
A Dwarf starts with one rank in Discipline
and may choose between one rank in either
Crafts or Engineering during character creation.
They obtain this rank before spending
experience points, and these skills may not be
increased higher than rank 2 during character
creation.
• Available Specializations
Specializations available to Dwarf characters
are marked with Dw symbol.
• Magic Resistance
When a Magic check targets a Dwarf, upgrade
the difficulty of the check once. Dwarfs
cannot increase ranks in Magic (Divine) and
Magic (Arcana) skills.
Halfling
Halflings are a species of short humanoids
dwelling primarily in The Moot and various
other scattered regions in the Old World. They
seem to be joyful and carefree people which,
combined with their small size, makes other
races perceive them as vulnerable.
This is a frequent mistake, as in fact halflings
are agile, quick and relentless in combat and can
throw or shoot projectiles with extreme precision.
They also rarely succumb to the influence of Chaos.
SPECIES ABILITY
1 3 2 2 2 2
Brawn Agility Intellect Cunning Willpower Presence
• Wound Threshold
8 + Brawn
• Strain Threshold
12 + Willpower
• Corruption Threshold
10 + Presence
• Starting Experience
80
• Starting Skills
A Halfling starts with one rank in Charm and
may choose between one rank in either Ranged
or Deception during character creation. They
14 The Old World: Grim and Perilous