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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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• Corruption Threshold

8 + Presence

• Starting Experience

80

• Starting Skills

A High Elf starts with one rank in Knowledge

(Academic) and may choose between one

rank in either Negotiation or Sailing during

character creation. They obtain this rank before

spending experience points, and these

skills may not be increased higher than rank

2 during character creation.

• Available Specializations

Specializations available to High Elf characters

are marked with HE symbol.

• Aura of Nobility

When making a social skill check, High Elves

act as if they were of one social group higher

than they really are to a maximum of Aristocracy.

If the character is an Outcast, they act as

a Middle Class.

Dwarf

The Dwarfs, or Dawi in their own language,

are a strong and sturdy species of brilliant

craftsmen and capable warriors. They once

held an empire that stretched from Norsca in

the north to the jungles in the south, which

eventually fell due to centuries of conflicts

with High Elves and continuous invasions of

Greenskins.

SPECIES ABILITY

3 1 2 2 2 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

10 + Brawn

• Strain Threshold

9 + Willpower

• Corruption Threshold

8 + Presence

• Starting Experience

80

• Starting Skills

A Dwarf starts with one rank in Discipline

and may choose between one rank in either

Crafts or Engineering during character creation.

They obtain this rank before spending

experience points, and these skills may not be

increased higher than rank 2 during character

creation.

• Available Specializations

Specializations available to Dwarf characters

are marked with Dw symbol.

• Magic Resistance

When a Magic check targets a Dwarf, upgrade

the difficulty of the check once. Dwarfs

cannot increase ranks in Magic (Divine) and

Magic (Arcana) skills.

Halfling

Halflings are a species of short humanoids

dwelling primarily in The Moot and various

other scattered regions in the Old World. They

seem to be joyful and carefree people which,

combined with their small size, makes other

races perceive them as vulnerable.

This is a frequent mistake, as in fact halflings

are agile, quick and relentless in combat and can

throw or shoot projectiles with extreme precision.

They also rarely succumb to the influence of Chaos.

SPECIES ABILITY

1 3 2 2 2 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

8 + Brawn

• Strain Threshold

12 + Willpower

• Corruption Threshold

10 + Presence

• Starting Experience

80

• Starting Skills

A Halfling starts with one rank in Charm and

may choose between one rank in either Ranged

or Deception during character creation. They

14 The Old World: Grim and Perilous

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