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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Consumables: 2 weeks

Encumbrance Capacity: 500

Price/Rarity: 120GC/5

Weapons: None

River Guards Barge

River guards patrol the waterways for pirates

and any other dangers. Their ships are usually

nothing but commercial barges, reinforced

and adapted to transport a unit of soldiers.

They are also usually armed with one or two

light cannons, thus providing themselves with

a significant advantage in the event of a possible

skirmish.

Defense

Armor

3 2 ‒2 0 1

HT Thresh.

SS Thresh.

Silhouette Max Speed Handling

20 18

Control Skill: Sailing

Complement: 4 crew

Passenger Capacity: 12

Consumables: 2 weeks

Encumbrance Capacity: 100

Price/Rarity: 300GC/6

Weapons:

• 2 Light Cannons (Fire Arc Port and Fire Arc

Starboard; Gunnery; Damage 5; Critical 3;

Range[Medium]; Prepare 1)

Rowing Boat

Simple rowing boat. Typically used by fishermen,

river pilots, smugglers, etc.

Defense

Armor

2 1 ‒1 0 0

HT Thresh.

SS Thresh.

Silhouette Max Speed Handling

Control Skill: Athletics

Complement: 1 rower

Passenger Capacity: 2

Consumables: None

Encumbrance Capacity: 40

Price/Rarity: 80s/2

Weapons: None

2 2

Vulnerable: This vehicle is particularly vulnerable

to incoming fire. All successful combat

checks targeting the vehicle add aa to

the results.

Transport Ship

Ships of this type are medium-sized vessels, capable

of sea navigation as well as of travesing

the larger rivers. They are usually used for trade

or expeditions. As the seas and oceans are even

more dangerous than the land, transport ships

are usually at least lightly armed.

Defense

Armor

5 2 ‒3 0 1

HT Thresh.

SS Thresh.

Silhouette Max Speed Handling

45 35

Control Skill: Sailing

Complement: 12 crew

Passenger Capacity: 40

Consumables: 2 months

Encumbrance Capacity: 2500

Price/Rarity: 2500GC/7

Weapons:

• 6 Light Cannons (Fire Arc Port and Fire Arc

Starboard; Gunnery; Damage 5; Critical 3;

Range[Medium]; Prepare 1).

• 2 Medium Cannons (Fire Arc Port and Fire

Arc Starboard; Gunnery; Damage 6; Critical

3; Range[Long]; Prepare 2)

Warship

While it might seem that land forces lead the

way in conflicts, most of the Old World nations

maintain their own naval fleet, necessary

for the security of maritime trade as well

as for protection against invasion from the

sea. The largest fleets, consisting of hundreds

of ships, are commanded by the High Elves,

but the fleets of the Dark Elves, Bretonnia and

the Empire are close to them.

Warship sizes and armaments vary greatly,

ranging from swift, nearly unarmed units to

the enormous Men O'War - floating fortresses

manned by hundreds of men.

The Old World: Grim and Perilous 135

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