The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Talents:
• Swift: The creature does not suffer penalties
for moving through difficult terrain.
Abilities:
• Ambush predator: When attacking a target
that has not yet acted in the encounter this
creature adds jj to its combat checks.
• Pound: Once per turn, while at short range,
this creature may perform a move maneuver
to engage a target as an incidental.
Equipment:
• Claws: Brawl; Damage 6; Critical 3; Range
(Engaged); Vicious 2.
Dog, mid sized (Rival)
Mixed breed dogs are a common sight in the
settlements of the Old World. They are often
used for hunting and as guard dogs but can
also be a faithful companions of dangerous
adventures.
If the dog comes from the Small, But Vicious Dog
talent, increase its ranks in Perception to 3 and
Wound Threshold by 2.
2 3 1 3 2 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
3 7 0 0
Skills: Athletics 2, Brawl 2, Perception 1, Vigilance
2.
Talents: None
Abilities:
• Pack Fighter: If this creature makes a successful
combat check, the next ally making
a combat check against the same target
Table 7-7: Animals and Gear
during the same round adds aa to the
results.
Equipment:
• Bite: Brawl; Damage 4; Critical 3; Range
(Engaged); Knockdown.
Bird of Prey (Rival)
Also known as raptors, they are species of birds
that are captured and trained primarily for hunting.
They have keen eyesight for detecting prey at
a distance or during flight, strong feet equipped
with talons for grasping or killing their target,
and powerful, curved beaks for tearing flesh.
1 3 1 4 2 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
2 5 1 1
Skills: Brawl 2, Cool 3, Coordination 2, Perception
4, Vigilance 2.
Talents:
• Finesse: When making a Brawl check, this
creature may use Agility instead of Brawn.
Abilities:
• Eye in the sky: When this creature is flying,
its allies gain j to Perception and Vigilance
checks.
• Flying: This creature may fly using the hovering
guidelines in the Flying sidebar on
page 100 of the Genesys Core Rulebook).
• Silhouette 0.
Equipment:
• Beak and talons: Brawl; Damage 4; Critical
3; Range (Engaged); Accurate 2, Vicious 2.
Name Encumbrance Price Rarity
Barding (T) 5 45GC 5
Beast of Burden (T) - 150s 1
Big Cat - 22GC (R) 6
Bird of Prey - 50s 4
Dog - 3s 2
Riding Horse (Riding Beast - T) - 23GC 2
Saddlebags (T) +4 25s 3
War Horse (War Mount - T) - 75GC 6
The Old World: Grim and Perilous 133