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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Potions and Elixirs

Elixirs are quite rare, but potent mixtures

that offer wide variety of effects. All potions

and elixirs used in The Old World setting presented

on Table 7-6: Potions and Elixirs (except

Herbal Medicine), are described in the

Realms of Terrinoth, page 102.

Unless stated otherwise, consuming a potion

or elixir is a maneuver and consumes the item

in the process. The effects of multiple doses of

the same potions does not stack.

Herbal Medicine

Herbal treatments are holistic and traditional,

used to treat wounds and illness for generations.

Popular among the poor and superstitious

who lack access to, or distrust, more educated

approaches. The viability of these remedies vary

- from effective, to unfounded bunkum.

Herbal medicines can be brewed with Survival

check instead of Alchemy. Once per encounter,

when your character uses a herbal medicine,

they heal 3 wounds, but until the end of the encounter

they add jj to all checks.

Table 7-6: Potions and Elixirs

Animals and

Related Gear

Animals and gear presented on Table 7-7: Animals

and Gear with (T) next to their name are

described in the Realms of Terrinoth, page 104.

Big Cat (Rival)

Many species of big cats roam the wilds of the

Old World, but are a rare sight in inhabited areas.

Those that can be found in cities are usually

owned by beast tamers or are attractions

during fights in arenas. Due to the fact that

they are extremely dangerous, local authorities

usually require them to be transported in

cages, so they are considered restricted (R).

3 4 1 3 2 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

3 12 1 1

Skills: Athletics 3, Brawl 3, Cool 3, Coordination

3, Perception 2, Stealth 2.

Name Encumbrance Price Rarity

Acid Flask (T) 0 200s 6

Bottled Courage (T) 1 15s 3

Health Elixir (T) 0 13GC 8

Herbal Medicine 1 5s 4

Immunity Elixir (T) 1 35s 4

Poison (T) 0 42s (R) 5

Smokebomb Vial (T) 0 30s 6

132 The Old World: Grim and Perilous

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