The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Potions and Elixirs
Elixirs are quite rare, but potent mixtures
that offer wide variety of effects. All potions
and elixirs used in The Old World setting presented
on Table 7-6: Potions and Elixirs (except
Herbal Medicine), are described in the
Realms of Terrinoth, page 102.
Unless stated otherwise, consuming a potion
or elixir is a maneuver and consumes the item
in the process. The effects of multiple doses of
the same potions does not stack.
Herbal Medicine
Herbal treatments are holistic and traditional,
used to treat wounds and illness for generations.
Popular among the poor and superstitious
who lack access to, or distrust, more educated
approaches. The viability of these remedies vary
- from effective, to unfounded bunkum.
Herbal medicines can be brewed with Survival
check instead of Alchemy. Once per encounter,
when your character uses a herbal medicine,
they heal 3 wounds, but until the end of the encounter
they add jj to all checks.
Table 7-6: Potions and Elixirs
Animals and
Related Gear
Animals and gear presented on Table 7-7: Animals
and Gear with (T) next to their name are
described in the Realms of Terrinoth, page 104.
Big Cat (Rival)
Many species of big cats roam the wilds of the
Old World, but are a rare sight in inhabited areas.
Those that can be found in cities are usually
owned by beast tamers or are attractions
during fights in arenas. Due to the fact that
they are extremely dangerous, local authorities
usually require them to be transported in
cages, so they are considered restricted (R).
3 4 1 3 2 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
3 12 1 1
Skills: Athletics 3, Brawl 3, Cool 3, Coordination
3, Perception 2, Stealth 2.
Name Encumbrance Price Rarity
Acid Flask (T) 0 200s 6
Bottled Courage (T) 1 15s 3
Health Elixir (T) 0 13GC 8
Herbal Medicine 1 5s 4
Immunity Elixir (T) 1 35s 4
Poison (T) 0 42s (R) 5
Smokebomb Vial (T) 0 30s 6
132 The Old World: Grim and Perilous