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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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• Mark of Chaos

Once per session, after a Human makes

a check, they may reroll any one die in the

pool not displaying a d.

Wood Elf

Also known as Asrai, Wood Elves are a secretive

and highly isolationist race of Elves that

long ago voluntarily split off from the rest of

their kin, preferring instead to live out their

lives in Nature’s embrace beneath the enchanted

forest canopy of Athel Loren. They

rarely appear in the lands of the Empire, and

even then they try to avoid all unnecessary

contact with humans.

SPECIES ABILITY

2 2 2 3 2 1

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

9 + Brawn

• Strain Threshold

10 + Willpower

• Corruption Threshold

8 + Presence

• Starting Experience

80

• Starting Skills

A Wood Elf starts with one rank in Vigilance

and may choose between one rank in either

Ranged or Survival during character creation.

They obtain this rank before spending experience

points, and these skills may not be increased

higher than rank 2 during character

creation.

• Available Specializations

Specializations available to Wood Elf characters

are marked with WE symbol.

• Blessing of Isha

Wood Elves add j to all Brawn, Agility and

Willpower based checks while in a forest.

High Elf

The High Elves, or Asur as they call themselves,

are the representatives of a once mighty empire,

today reduced to the Isle of Ulthuan and

a few of its satellite islands. Though the days of

their glory are past, they are still a proud race

of mighty wizards, skillful sailors, and capable

warriors who have led the relentless war

against Chaos for centuries.

SPECIES ABILITY

2 2 2 1 3 2

Brawn Agility Intellect Cunning Willpower Presence

• Wound Threshold

9 + Brawn

• Strain Threshold

10 + Willpower

The Old World: Grim and Perilous 13

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