The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Identification of
Magic Items
It's one thing to find a magic item, it's another to
recognize that it's actually magical. Most magical
items look like elaborately crafted but perfectly
ordinary items. Characters wit ability to sense
magic will certainly immediately notice that an
item is imbued with power, but this is not enough
to clearly define its properties. One of the simplest
but also the most unreliable and time-consuming
ways is to simply experiment, hoping
that the object will reveal its nature during use.
Characters with the Sense Magic action may attempt
to identify the item's properties by making
a Hard (kkk) Arcana check. Educated characters,
on the other hand, are able to recognize the
item, its name, and history with a Knowledge
(Academic) or Knowledge (Chaos) check. The difficulty
of the check should be based on the item's
rarity (see Table I:5-1: Rarity, page 51 Genesys
Core Rulebook). If the item has no specified rarity,
it means it's completely unique. The difficulty
for unique items is Formidable (kkkkk).
Once worn, the Chaos Armor cannot be removed,
becoming one with the body and altering
the wearer's physiology. While your
character is wearing Chaos Armor, they gain 3
defense, reduce their strain threshold by 2 and
increase their Brawn rating to 5 and soak by
3. Your character also receives 1 Dark Gift (see
page 117) and gains the Chaos creature ability:
This character may spend aaa or t generated
on a combat check to inflict 1 Corruption
to the target.
Purse of Teeth
A Purse of Teeth appears as an ordinary leather
pouch with drawstrings. However, if it is
opened and any attempt made to take money
from it by anyone other than its rightful
owner, rows of very sharp teeth magically appear
inside the purse and bite the hand of the
thief. When someone tries to steal from the
Purse of Teeth, they have to make a Daunting
(kkkk) Skulduggery check. If the check fails,
they suffer 3 wounds + 1 wound for each h. If
the check generates d the purse tightens on
the thief's hand and screams, 'Thief! Thief!' at
almost deafening volume.
Dagger of Halflings
Those dagger were created by a wizard known
for his extremely aggresive halfling bodyguards.
The Dagger of Halflings will only display
special magic properties in the hands of a
Halfling; to other users, it simply counts as a
regular dagger.
Lantern Of Days
It seems to be nothing more than an ordinary
storm lantern, but when lit, it casts a strong
light around, and what's more, it uses virtually
no oil and cannot be extinguished without
the owner's permission. The Lantern of Days
removes jj added to checks due to darkness.
(If it becomes important to determine how far
the light reaches, the Lantern of Days can provide
light out to medium range.)
Seven-league Boots
These boots are one of many artifacts created by
Stanislaus Gans - a wizard known for his great
talent and mischievous sense of humor. The
boots move the wearer exactly 7 miles. When
using boots, your character suffers 2 strain for
every 21 miles (3 steps) traveled and must make
a Daunting (kkkk) Knowledge (Academic)
check. If the check fails, your character completely
misses the place they wanted to get to.
hh or d means that they landed in some
dangerous place, e.g. in a river or right in front
of a speeding coach.
Blood Drinker
Crafted with warpstone and vampire blood,
this cursed sword has the ability to drain
the life from its victims. Blood Drinker resembles
a normal sword, but, when the light
catches it, the steel seems to shimmer with a
reddish tinge. When using this sword, your
character heals wounds equal to the wounds
inflicted to their target. However, if the combat
check generates hh or d your character
suffers 1 corruption.
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