The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Table 7-1: Melee Weapons
Name Skill Dam Crit Range Encum HP Price Rarity Special
Axe (T) Melee (Light) +3 3 Engaged 2 1 75s 1 Vicious 1
Bladed Gloves Brawl +1 2 Engaged 1 1 60s 5 Accurate 1
Buckler Melee (Light) +0 6 Engaged 1 1 40s 3 Disorient 2, Parrying 2
Brass Knuckles Brawl +1 4 Engaged 1 0 10s 1 Disorient 3
Club Melee (Light) +3 4 Engaged 2 0 5s 1 Disorient 2
Dagger (T) Melee (Light) +2 3 Engaged 1 1 20s 1 Accurate 1
Falchion Melee (Light) +3 3 Engaged 2 1 100s 3 Innacurate 1, Vicious 2
Flail (T) Melee (Heavy) +4 3 Engaged 4 2 150s 3 Cumbersome 3, Linked 1,
Unwieldy 3
Garrote Brawl +0 5 Engaged 1 0 5s 2
Greataxe (T) Melee (Heavy) +4 3 Engaged 4 2 15GC 4 Cumbersome 3, Pierce 2,
Vicious 1
Greatsword (T) Melee (Heavy) +4 2 Engaged 3 2 20GC 4 Defensive 1, Pierce 1,
Unwieldy 3
Halberd (T) Melee (Heavy) +3 3 Engaged 5 3 22GC 3 Defensive 1, Pierce 3,
Unwieldy 3
Hammer Melee (Light) +3 3 Engaged 2 1 165s 2 Cumbersome 3, Disorient 2,
Pierce 1
Military Pick (T) Melee (Light) +1 2 Engaged 3 1 65s 2 Pierce 2
Mace Melee (Light) +3 3 Engaged 2 1 160s 1 Disorient 2
Parrying Dagger Melee (Light) +1 3 Engaged 1 1 120s 3 Pierce 1, Parrying 1
Pike (T) Melee (Heavy) +4 4 Short 4 2 40s 1 Prepare 1
Rapier Melee (Light) +3 2 Engaged 2 1 35GC 5 Accurate 1, Pierce 1
Sabre Melee (Light) +3 2 Engaged 2 1 43GC 6 Vicious 2
Shield (T) Melee (Light) +0 6 Engaged 1 1 45s 1 Defensive 1, Deflection 1,
Inaccurate 1, Knockdown
Shield, Bulwark
(T)
Melee (Light) +2 5 Engaged 3 2 14GC 3
Cumbersome 4, Defensive 2,
Deflection 3, Inaccurate 2,
Knockdown, Reinforced
Shield, Large (T) Melee (Light) +1 5 Engaged 2 2 160s 2 Defensive 1, Deflection 2,
Inaccurate 2, Knockdown
Sickle Melee (Light) +1 2 Engaged 1 1 20s 2 Vicious 2
Spear (T) Melee (Heavy) +3 3 Engaged 3 1 40s 2 Accurate 1
Spear, Light (T) Melee (Light) +2 4 Engaged 2 1 25s 2 Accurate 1, Defensive 1
Staff (T) Melee (Heavy) +2 4 Engaged 2 0 6d 0 Defensive 1
Sword (T) Melee (Light) +3 2 Engaged 1 1 10GC 2 Defensive 1
Swordbreaker Melee (Light) +1 3 Engaged 1 0 14GC 6 Sunder
War Hammer (T) Melee (Heavy) +5 4 Engaged 4 2 30GC 4 Concussive 1, Cumbersome 4,
Inaccurate 1, Knockdown
War Scythe Melee (Heavy) +4 3 Engaged 4 1 120s 3 Inaccurate 1, Vicious 2
Weighted Net Melee (Light) +0 6 Short 1 0 20s 2 Defensive 1, Ensnare 2
Weighted Net
Popular among pit fighters and bounty hunters,
a net is a versatile alternative to the more
widespread shield. It offers a little bit of protection
and, if needed, may be hurled at the enemy
to immobilize them. A weighted net can
be used to make melee combat checks against
targets within short range (the difficulty remains
Average (kk). If the combat check is
successful, your character may suffer 2 strain
to activate the Ensnare item quality instead of
spending aa.
Ranged Weapons
Arquebus
An arquebus is amongst the most powerful of
weapons ever invented. Armor piercing, devastating
shots give a great advantage in combat.
However, like most of gunpowder weapons,
arquebuses are heavy, expensive and need a lot
of effort to maintain. Your Game Master may
spend d or hh generated on a combat check
using an arquebus to jam the weapon. Jammed
124 The Old World: Grim and Perilous