The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Chapter 7
Equipment and
Vehicles
This chapter includes many of the most popular weapons, gear and services to be found in the
Old World. Note that the tables of weapons and armors in The Old World also have a number
of HP, or Hard Points. This indicates how many attachments that item can be fitted with,
however, we do not provide specific rules for using item attachments - those are covered on
page 206 of the Genesys Core Rulebook and are later supplemented on page 106 of the Realms
of Terrinoth. Feel free to choose whatever fits best for your campaign.
This section covers the most common types
of weapons and armor to be found in the Old
World. Items marked with (T) next to their
name come from the Realms of Terrinoth
rulebook (p. 92) and, if not stated otherwise,
additional rules from the Realms of Terrinoth
should be applied.
New Item Qualities
In this product we introduce one new item
quality - Parrying - and slightly change the effect
of the Pierce quality with a goal to make it
more viable choice.
Parrying (Passive)
Parrying weapons are designed to actively
deflect incoming strikes. When a user of
an item with the Parrying quality is using
the Parry talent, they may further reduce
Weapons and Armors
Restricted Items
Some of the weapons or items in this chapter has
an "(R)" next to their price - this means the item is
restricted. Restricted items are banned in most of
the towns in the Old World and cannot be carried
openly in public. Depending on the town, restrictions
may vary, some do not accept such items inside
town walls and require them to be deposited
at the watch barracks; some demand them to be
kept in a locked chest or at similar place out of the
reach of the public.
the damage of the hit they suffer by a number
equal to the item's ranks in the Parrying
quality. If the user has not purchased the Parry
talent, they follow the normal rules of the
talent, but reduce damage only by the item's
Parrying quality rating.
The Old World: Grim and Perilous 121