The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Table 5-1: Example Dark Gifts
d100 dice
roll
Name Effect Applicable Gods
01-05 Scales Increase your character's melee and ranged defense by 1. All
06-10 Suspicious Mind Your character adds jj to all Vigilance checks, but Slaanesh, Tzeentch
decreases their Presence rating by 1.
11-15 Monstrous Obesity Your character increases their Soak by 1, but adds j to Nurgle, Slaanesh
all Coordination checks.
16-20 Rage Your character gains an ability similar to the Berserk Khorne
talent (see the Genesys Core Rulebook, page 75). They
must use it at the beginning of a combat encounter.
21-25 Inhuman Beauty Your character adds j to all Social skill checks Slaanesh
26-30 Rotting Skin Decrease your character's Soak by 1, but increase
melee defense by 2.
Nurgle
31-35 Witch Sight Magic (Arcana) is now career skill for your character
and they gain access to the Lore of Chaos (or Lore of
Shadows if the character is a gnome).
36-40 Animal Instincts Your character decreases their Intelligence rating by 1,
but increases their Cunning rating by 1.
Nurgle, Tzeentch,
Slaanesh
Nurgle, Slaanesh,
Khorne
41-45 Bestial Appearance Your character adds j to Coercion skill checks. All
46-50 Devourer After defeating an adversary during a combat
All
encounter, your character has to make a Hard (kkk)
Discipline check as an out of turn incidental, or they
start to devour the adversary and become staggered
until the end of their next turn. All other adversaries
within short range have to make a Hard (kkk) Fear
check as an out of turn incidental.
51-55 Enormous Eye Your character adds j to all Perception checks
All
involving sight.
56-60 Inverted Face Your character adds jj to Cool checks. All
61-65 Wings Your character can fly using the hovering guidelines All
in the Flying sidebar on page 100 of the Genesys Core
Rulebook.
66-70 Iron Skin Increase your character's Soak by 2, but decrease their All
Agility rating by 1.
71-75 Tortured Visions When your character fails any Willpower based check, All
they suffer 3 strain.
76-80 Additional Limbs Your character can perform a second maneuver All
without suffering strain. They still cannot exceed the
limitation of two maneuvers in a turn.
81-85 Natural Weapons Your character gains claws, big teeth, razor sharp All
tentacles, horns or any other natural weapon with the
following profile:
Brawl; Damage +2; Critical 3; Range [Engaged];
Accurate 1, Vicious 1.
86-90 Visions of Doom At the begging of a combat encounter, your character
must make a Hard (kkk) Fear check as an out of
turn incidental.
Tzeentch, Slaanesh
91-95 Additional Head Your character grows additional head somewhere
on their body. This additional head may have its own
personality and goals.
All
96-00 Plague Bearer Your character has contracted Nurgle's Rot - a fatal
disease that slowly turns the infected into a Plaguebearer.
Nurgle
118 The Old World: Grim and Perilous