03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Table 5-1: Example Dark Gifts

d100 dice

roll

Name Effect Applicable Gods

01-05 Scales Increase your character's melee and ranged defense by 1. All

06-10 Suspicious Mind Your character adds jj to all Vigilance checks, but Slaanesh, Tzeentch

decreases their Presence rating by 1.

11-15 Monstrous Obesity Your character increases their Soak by 1, but adds j to Nurgle, Slaanesh

all Coordination checks.

16-20 Rage Your character gains an ability similar to the Berserk Khorne

talent (see the Genesys Core Rulebook, page 75). They

must use it at the beginning of a combat encounter.

21-25 Inhuman Beauty Your character adds j to all Social skill checks Slaanesh

26-30 Rotting Skin Decrease your character's Soak by 1, but increase

melee defense by 2.

Nurgle

31-35 Witch Sight Magic (Arcana) is now career skill for your character

and they gain access to the Lore of Chaos (or Lore of

Shadows if the character is a gnome).

36-40 Animal Instincts Your character decreases their Intelligence rating by 1,

but increases their Cunning rating by 1.

Nurgle, Tzeentch,

Slaanesh

Nurgle, Slaanesh,

Khorne

41-45 Bestial Appearance Your character adds j to Coercion skill checks. All

46-50 Devourer After defeating an adversary during a combat

All

encounter, your character has to make a Hard (kkk)

Discipline check as an out of turn incidental, or they

start to devour the adversary and become staggered

until the end of their next turn. All other adversaries

within short range have to make a Hard (kkk) Fear

check as an out of turn incidental.

51-55 Enormous Eye Your character adds j to all Perception checks

All

involving sight.

56-60 Inverted Face Your character adds jj to Cool checks. All

61-65 Wings Your character can fly using the hovering guidelines All

in the Flying sidebar on page 100 of the Genesys Core

Rulebook.

66-70 Iron Skin Increase your character's Soak by 2, but decrease their All

Agility rating by 1.

71-75 Tortured Visions When your character fails any Willpower based check, All

they suffer 3 strain.

76-80 Additional Limbs Your character can perform a second maneuver All

without suffering strain. They still cannot exceed the

limitation of two maneuvers in a turn.

81-85 Natural Weapons Your character gains claws, big teeth, razor sharp All

tentacles, horns or any other natural weapon with the

following profile:

Brawl; Damage +2; Critical 3; Range [Engaged];

Accurate 1, Vicious 1.

86-90 Visions of Doom At the begging of a combat encounter, your character

must make a Hard (kkk) Fear check as an out of

turn incidental.

Tzeentch, Slaanesh

91-95 Additional Head Your character grows additional head somewhere

on their body. This additional head may have its own

personality and goals.

All

96-00 Plague Bearer Your character has contracted Nurgle's Rot - a fatal

disease that slowly turns the infected into a Plaguebearer.

Nurgle

118 The Old World: Grim and Perilous

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