03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Table 4-3: Augment Additional Effects

EFFECTS

Blessing: When the target deals damage to an adversary that the GM determines is

the antithesis of the character's deity, each s deals +2 damage, instead of +1.

Enchant Weapon: The target adds damage equal to the character's ranks in

Knowledge (Chaos) or Discipline to armed combat checks.

DIFFICULTY MOD

+ kk

+ kk

Table 4-4: Barrier Additional Effects

EFFECTS

Deflection: If an opponent makes a melee attack against an affected target and

generates hhh or d on the check, after the check is resolved, they suffer

wounds equal to twice the character's ranks in Knowledge (Chaos) or Discipline.

DIFFICULTY MOD

+ kk

Maneuvers

Overcast

Skilled or reckless wizards can channel more

magical energy than necessary, making their

spells more powerful but also more dangerous.

If a character performs the overcast maneuver,

they add j to their next Arcana check.

However, if the check causes a Miscast, add

+10 to the results. If the character spend two

consecutive maneuvers overcasting, they add

jj to their next Arcana check and +40 to the

Miscast results. Note that in most magic related

cases Overcast substitutes the Aim maneuver,

the only exception is when the character

targets a specific part of the attack spell target.

Miscast and The

Curse of Tzeentch

As already mentioned, using the Winds of

Magic to cast spells may be dangerous to wizards

and all around them. The more power the

character uses to cast a spell, the more likely

something unexpected will happen. Among

wizards, this is known as the Tzeentch’s

Curse. Whenever h or d are generated on the

Arcana check, your GM may spend them to activate

Miscasts effects, according to Table 4-5

Spending h and d on Arcana Skill Checks.

Table 4-5: Spending h and d on Arcana Skill Checks

COST

RESULT

h

hh

hhh or d

dd

The character fails to control the magical energies, causing a minor Chaos Manifestation.

Roll on Table 4-6 Miscast Effects and substract 20 from the result. Additionally, add 10 to

each next Miscast result during the encounter (no matter who causes it).

The character fails to control the magical energies, causing a moderate Chaos

Manifestation. Roll on Table 4-6 Miscast Effects. Additionally, add 10 to each next Miscast

result during the encounter (no matter who causes it).

The character fails to control the magical energies, causing a major Chaos Manifestation.

Roll on Table 4-6 Miscast Effects and add 20 to the result. Additionally, add 20 to each next

Miscast result during the encounter (no matter who causes it).

The character fails to control the magical energies, causing a catastrophic Chaos

Manifestation. Roll on Table 4-6 Miscast Effects and add 50 to the result. Additionally, add

20 to each next Miscast result during the encounter (no matter who causes it).

112 The Old World: Grim and Perilous

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