The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Chapter 4
Magic of the
Old World
This chapter expands magic rules introduced in the Genesys Core Rulebook and Expanded
Player's Guide for The Old World setting.
Types of Magic
]There are two main types of magic: Arcana
and Divine. Arcana magic draws its power
from the Winds of Magic, the invisible currents
of magical energy that flow across the
world from the Realm of Chaos. This makes
it much more powerful and versatile, but also
extremely dangerous even for experienced
wizards. All Arcana magic users gain access to
the new magic action: Sense Magic, and new
maneuver: Overcast. However, they are vulnerable
to the Curse of Tzeentch and replace
Table III.2-4: Spending h and d on Magic
Skill Checks from Genesys Core Rulebook, p.
211 with Table 4-5: Spending h and d on Arcana
Skill Checks from this expansion.
Divine magic users derive their power from
the deity they serve. It makes miracles and
blessings much safer, but also confined to
deity's own domain, which greatly limits the
magical actions available to those chosen by
the gods. While resolving a Divine check, use
Table III.2-4: Spending h and d on Magic
Skill Checks from Genesys Core Rulebook,
p. 211 as usual, however, the selected effect
should be explained in the narrative as the
wrath of gods.
Sets of available magic actions and effects, both
for wizards and priests, are presented in Table
4-1: Available Magic Actions And Effects.
Magic Knowledge Skill
As listed in the Genesys Core Rulebook, some of
the spell effects a character can apply to magic
actions depend on the character's rank in
Knowledge. However, in the Old World setting,
any effect that refers to the spellcaster's ranks in
Knowledge uses Knowledge (Chaos) in case of
Arcana spellcasters and Discipline in case of Divine
spellcasters and magic ring users.
108 The Old World: Grim and Perilous