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The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Chapter 4

Magic of the

Old World

This chapter expands magic rules introduced in the Genesys Core Rulebook and Expanded

Player's Guide for The Old World setting.

Types of Magic

]There are two main types of magic: Arcana

and Divine. Arcana magic draws its power

from the Winds of Magic, the invisible currents

of magical energy that flow across the

world from the Realm of Chaos. This makes

it much more powerful and versatile, but also

extremely dangerous even for experienced

wizards. All Arcana magic users gain access to

the new magic action: Sense Magic, and new

maneuver: Overcast. However, they are vulnerable

to the Curse of Tzeentch and replace

Table III.2-4: Spending h and d on Magic

Skill Checks from Genesys Core Rulebook, p.

211 with Table 4-5: Spending h and d on Arcana

Skill Checks from this expansion.

Divine magic users derive their power from

the deity they serve. It makes miracles and

blessings much safer, but also confined to

deity's own domain, which greatly limits the

magical actions available to those chosen by

the gods. While resolving a Divine check, use

Table III.2-4: Spending h and d on Magic

Skill Checks from Genesys Core Rulebook,

p. 211 as usual, however, the selected effect

should be explained in the narrative as the

wrath of gods.

Sets of available magic actions and effects, both

for wizards and priests, are presented in Table

4-1: Available Magic Actions And Effects.

Magic Knowledge Skill

As listed in the Genesys Core Rulebook, some of

the spell effects a character can apply to magic

actions depend on the character's rank in

Knowledge. However, in the Old World setting,

any effect that refers to the spellcaster's ranks in

Knowledge uses Knowledge (Chaos) in case of

Arcana spellcasters and Discipline in case of Divine

spellcasters and magic ring users.

108 The Old World: Grim and Perilous

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