03.04.2023 Views

The Old World - Grim and Perilous Beta v3

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd

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Reading and Writing

Reading and writing are rare skills in the Old

World's society. If your character's starting career

is a Craftsman, Noble or Scholar, you may consider

they have those skills. However, other careers need

to purchase at least one rank in Knowledge (Academic)

skill to be able to read and write.

on their next turn after having become incapacitate

due to exceeding their wound threshold,

a Player Character may make a Hard (kkk)

Table 3-1: Skills for The Old World Setting

Discipline or Resilience check as an out of turn

incidental even though an incapacitated character

is normally unable to perform actions. If

the check is successful, the character can take

their actions as usual until the end of the encounter.

However, for every five wounds the

character suffers in this state, they also suffer

a Critical Injury and if they exceed double their

wounds threshold they instantly die (as if the

Dead Critical Injury result was rolled on Table

I.6-10: Critical Injury Result, page 115 of the

Genesys Core Rulebook).

Skill Characteristic Type Source

Alchemy Intellect General Genesys Core Rulebook (page 57)

Arcana Intellect Magic Genesys Core Rulebook (page 70)

Athletics Brawn General Genesys Core Rulebook (page 58)

Brawl Brawn Combat Genesys Core Rulebook (page 67)

Charm Presence Social Genesys Core Rulebook (page 54)

Coercion Willpower Social Genesys Core Rulebook (page 55)

Cool Presence General Genesys Core Rulebook (page 59)

Coordination Agility General Genesys Core Rulebook (page 59)

Crafts Intellect General The Old World

Deception Cunning Social Genesys Core Rulebook (page 56)

Discipline Willpower General Genesys Core Rulebook (page 60)

Divine Willpower Magic Genesys Core Rulebook (page 70)

Engineering Intellect General The Old World

Firearms Agility Combat The Old World

Gunnery Intellect Combat The Old World

Knowledge (Academic) Intellect Knowledge The Old World

Knowledge (Chaos) Intellect Knowledge The Old World

Leadership Presence Social Genesys Core Rulebook (page 56)

Medicine Intellect General Genesys Core Rulebook (page 61)

Melee - Heavy Brawn Combat Genesys Core Rulebook (page 68)

Melee - Light Brawn Combat Genesys Core Rulebook (page 68)

Negotiation Presence Social Genesys Core Rulebook (page 56)

Perception Cunning General Genesys Core Rulebook (page 62)

Ranged Agility Combat Genesys Core Rulebook (page 68)

Resilience Brawn General Genesys Core Rulebook (page 63)

Riding Agility General Genesys Core Rulebook (page 63)

Sailing Intellect General The Old World

Skulduggery Cunning General Genesys Core Rulebook (page 64)

Stealth Agility General Genesys Core Rulebook (page 64)

Streetwise Cunning General Genesys Core Rulebook (page 65)

Survival Cunning General Genesys Core Rulebook (page 65)

Vigilance Willpower General Genesys Core Rulebook (page 65)

The Old World: Grim and Perilous 107

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