The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Reading and Writing
Reading and writing are rare skills in the Old
World's society. If your character's starting career
is a Craftsman, Noble or Scholar, you may consider
they have those skills. However, other careers need
to purchase at least one rank in Knowledge (Academic)
skill to be able to read and write.
on their next turn after having become incapacitate
due to exceeding their wound threshold,
a Player Character may make a Hard (kkk)
Table 3-1: Skills for The Old World Setting
Discipline or Resilience check as an out of turn
incidental even though an incapacitated character
is normally unable to perform actions. If
the check is successful, the character can take
their actions as usual until the end of the encounter.
However, for every five wounds the
character suffers in this state, they also suffer
a Critical Injury and if they exceed double their
wounds threshold they instantly die (as if the
Dead Critical Injury result was rolled on Table
I.6-10: Critical Injury Result, page 115 of the
Genesys Core Rulebook).
Skill Characteristic Type Source
Alchemy Intellect General Genesys Core Rulebook (page 57)
Arcana Intellect Magic Genesys Core Rulebook (page 70)
Athletics Brawn General Genesys Core Rulebook (page 58)
Brawl Brawn Combat Genesys Core Rulebook (page 67)
Charm Presence Social Genesys Core Rulebook (page 54)
Coercion Willpower Social Genesys Core Rulebook (page 55)
Cool Presence General Genesys Core Rulebook (page 59)
Coordination Agility General Genesys Core Rulebook (page 59)
Crafts Intellect General The Old World
Deception Cunning Social Genesys Core Rulebook (page 56)
Discipline Willpower General Genesys Core Rulebook (page 60)
Divine Willpower Magic Genesys Core Rulebook (page 70)
Engineering Intellect General The Old World
Firearms Agility Combat The Old World
Gunnery Intellect Combat The Old World
Knowledge (Academic) Intellect Knowledge The Old World
Knowledge (Chaos) Intellect Knowledge The Old World
Leadership Presence Social Genesys Core Rulebook (page 56)
Medicine Intellect General Genesys Core Rulebook (page 61)
Melee - Heavy Brawn Combat Genesys Core Rulebook (page 68)
Melee - Light Brawn Combat Genesys Core Rulebook (page 68)
Negotiation Presence Social Genesys Core Rulebook (page 56)
Perception Cunning General Genesys Core Rulebook (page 62)
Ranged Agility Combat Genesys Core Rulebook (page 68)
Resilience Brawn General Genesys Core Rulebook (page 63)
Riding Agility General Genesys Core Rulebook (page 63)
Sailing Intellect General The Old World
Skulduggery Cunning General Genesys Core Rulebook (page 64)
Stealth Agility General Genesys Core Rulebook (page 64)
Streetwise Cunning General Genesys Core Rulebook (page 65)
Survival Cunning General Genesys Core Rulebook (page 65)
Vigilance Willpower General Genesys Core Rulebook (page 65)
The Old World: Grim and Perilous 107