The Old World - Grim and Perilous Beta v3
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG. Project's fanpage: https://www.facebook.com/TheOldWorldGenesys All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
The Old World: Grim and Perilous is a free fan-made Warhammer Fantasy rulebook for Genesys RPG.
Project's fanpage: https://www.facebook.com/TheOldWorldGenesys
All Resources (Character Sheets, The Circle Adventure): https://tinyurl.com/yp9m3hnd
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Gunnery (Intellect)
Gunnery is in most part identical to the Gunnery
skill described on page 69 of Genesys Core
Rulebook. The difference is, in The Old World
setting most of the Gunnery weapons like cannons,
siege crossbows or trebuches require an
ability to quickly calculate ballistic trajectory instead
of a simple hand-eye coordination, thus
the skill is tied with Intellect in place of Agility.
Firearms (Agility)
Gunpowder weapons are gaining popularity on
the battlefields of the Old World. They are loud,
heavy and unreliable. However, they provide a
considerable advantage thanks to their high fire
power. The Firearms skill covers usage and day
to day maintenance of gunpowder weapons.
Your character should use this
skill if...
• Your character tries to attack using a pistol,
arquebus, blunderbuss or similar, personal
gunpowder weapon.
• Your character attempts to repair minor
damage of their gunpowder weapon (see
page 89 of Genesys Core Rulebook).
Your character should not use
this skill if...
• Your character tries to shoot a crossbow,
bow or throw something. The Ranged skill
should be used here.
• Your character attempts to repair a moderate
or major damage of their gunpowder weapon
(see page 89 of Genesys Core Rulebook).
This would require a Crafts or Engineering
check (whatever is more appropriate).
• Your character fires a cannon or some kind
of siege weapon.
Knowledge Skills
The skills presented here are meant to replace
the single Knowledge skill described in the
Genesys Core Rulebook.
Skills linked
to the Intellect
Most of the skills are quite intuitional and your
character does not need any special training to
try their chances in most of these tasks. The only
exception presented in the Genesys Core Rulebook
are magic skills, because characters have to
purchase at least one rank in those skills to use
them. However, in The Old World setting specialized
knowledge and "know-how" is often kept as
a secret of the respective guild or university and
passed from masters to their students. Because of
this, if your character makes a check with a skill
linked to Intellect that is not their career skill or
they don't have at least one rank in that skill, they
upgrade the difficulty of the check once.
Academic (Intellect)
Academic represents a broad category of specialized,
scholarly knowledge available only to those
with some kind of formal education. It encompasses
things like biology, astrology, history, law,
theology and many other areas of science that
may seem useless to common folk. A character
with ranks in Knowledge (Academic) can recall
relevant historical events, recognize the coat
of arms of local nobleman, identify poisonous
plants or avoid breaking the law unknowingly.
Your character should use this
skill if...
• Your character tries to find relevant information
in a library.
• Your character attempts to read a map.
• Your character tries to calculate when an
astronomical phenomenon will occur.
Your character should not use
this skill if...
• Your character needs to know something
trivial or something that belongs to common
knowledge such as the dates of popular
religious celebrations.
• Your character tries to recall something related
to Chaos or magic. That area of knowledge
is covered by Knowledge (Chaos) skill.
Chaos (Intellect)
Chaos is the power that permeates and changes
reality. It is the source of magic, daemons,
mutants and other unnatural, strange phe-
The Old World: Grim and Perilous 105