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richard_dawkins_-_the_god_delusion

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T H E R O O T S O F R E L I G I O N 195

In the drawing version of the experiment, all the generation

10 drawings would bear some slight resemblance to the generation 1

drawing. And within each team, the resemblance would more or

less steadily deteriorate as you proceed down the generations. In the

origami version of the experiment, by contrast, the mistakes would

be all-or-none: they'd be 'digital' mutations. Either a team

would make no mistakes and the generation 10 junk would be no

worse, and no better, on average than that produced by generation

5 or generation 1; or there would be a 'mutation' in some particular

generation and all downstream efforts would be complete failures,

often faithfully reproducing the mutation.

What is the crucial difference between the two skills? It is that

the origami skill consists of a series of discrete actions, none of

which is difficult to perform in itself. Mostly the operations are

things like 'Fold both sides into the middle.' A particular team

member may execute the step ineptly, but it will be clear to the next

team member down the line what he is trying to do. The origami

steps are 'self-normalizing'. It is this that makes them 'digital'. It is

like my master carpenter, whose intention to flatten the nail head in

the wood is obvious to his apprentice, regardless of the details

of the hammer blows. Either you get a given step of the origami

recipe right or you don't. The drawing skill, by contrast, is an

analogue skill. Everybody can have a go, but some people copy a

drawing more accurately than others, and nobody copies it perfectly.

The accuracy of the copy depends, too, on the amount of

time and care devoted to it, and these are continuously variable

quantities. Some team members, moreover, will embellish and

'improve', rather than strictly copy, the preceding model.

Words - at least when they are understood - are self-normalizing

in the same kind of way as origami operations. In the original game

of Chinese Whispers (Telephone) the first child is told a story, or a

sentence, and is asked to pass it on to the next child, and so on. If

the sentence is less than about seven words, in the native language

of all the children, there is a good chance that it will survive, unmutated,

down ten generations. If it is in an unknown foreign

language, so that the children are forced to imitate phonetically

rather than word by word, the message does not survive. The pattern

of decay down the generations is then the same as for a drawing,

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