Development of a Cold Gas Propulsion System for the ... - SSL - MIT
Development of a Cold Gas Propulsion System for the ... - SSL - MIT Development of a Cold Gas Propulsion System for the ... - SSL - MIT
2.3 Confirming the Decision to Use Cold Gas Propulsion In summer 2009, detailed design work for the TALARIS spacecraft emulator propulsion system began. One of the first tasks undertaken was a review of the decision to use a cold gas propulsion system for this purpose. While a good deal of thought had been put into this decision in earlier stages of the TALARIS project, it was deemed necessary to revisit the question in light of the progress that had been made over time. This process not only confirmed that cold gas propulsion was the optimal choice for the spacecraft emulator propulsion system, but it also highlighted strengths and weaknesses that shaped the design of the cold gas propulsion system for TALARIS. 2.3.1 General Hopper Propulsion Design Considerations One major design driver for the TALARIS spacecraft emulator propulsion system was hop trajectory. Two types of trajectories were considered. The first is the ballistic hop, in which the hopper’s propulsion system provides an initial acceleration to the vehicle at launch and, if necessary, a deceleration at the end of flight for a softer landing. The majority of a ballistic hop is an unpowered coasting phase. For example, as discussed in Chapter 1, the Surveyor 6 probe performed a ballistic hop on the Moon; the accelerations involved were small enough that a braking phase was not required. The second type of trajectory is called the hover hop. In a hover hop, the vehicle ascends to a given height above the surface, translates horizontally while maintaining constant altitude and attitude, and descends vertically to a soft touchdown. Both the ballistic and hover hop trajectories are illustrated in Figure 2-6. Figure 2-6. Comparison of ballistic and hover hop trajectories [18]. 30
Ballistic hops tend to use less propellant than hover hops, since the duration of powered flight is shorter, but performing precision hops with a ballistic trajectory may be more difficult because of the narrow window of time available to make powered maneuvers. By contrast, hover hops tend to consume more propellant because the entire trajectory is powered, but this also allows the hopper to perform attitude control and course corrections mid-hop. A detailed analysis of the tradeoffs between these two types of hops is available in [18]. Selection of a hop trajectory influences the propulsion options available to a hopper. For example, designs have been proposed for hoppers using mechanical methods such as springs or pistons to exert a reaction force on a surface; see for instance [19,20,21,22]. However, mechanical hopping can only be ballistic, while the current concept of operations for the GLXP lunar hop calls for covering the mandated 500 m distance by hover hopping [18]. Furthermore, as described in Chapter 1, there are potential benefits to using the same propulsion system for initial landing on a planetary surface and later hopping travel. A mechanical method of hopping would not be very useful for an initial landing; rocket engines are much more appropriate for this purpose. Additionally, an impulsive rocket propulsion system capable of performing a hover hop could also be used to perform a ballistic hop if desired by simply firing the rockets only at the beginning and end of the flight. Thus, the TALARIS vehicle is designed to use rocket propulsion, in order to provide the most accurate simulation of the planned GLXP trajectory as well as to allow TALARIS to be a testbed for the greatest possible range of hopping applications. There are many types of rocket propulsion systems, but not all are appropriate for hoppers. Because the propulsion system for a hover hop is required to perform attitude control as well as to provide acceleration to make the vehicle travel, it must be able to stop, restart, and deliver small impulse bits. Even ballistic hoppers, if they are designed to make multiple hops, require stop and restart capability for their propulsion systems. This rules out solid rockets. Hybrid rockets are a theoretical possibility, but they have much less flight heritage, and hybrid rocket development has generally been focused on high- thrust applications like launch vehicles and orbit insertion stages [23]. The remaining feasible options, for both the GLXP and TALARIS hoppers, are cold gas, monopropellant, and bipropellant propulsion. Cold gas, monopropellant, and bipropellant systems all have extensive flight heritage. Of the three, cold gas systems are the least complex and costly, but they generally have the lowest thrust and specific impulse; bipropellant systems have the highest complexity and cost, but also the highest thrust and specific impulse; and monopropellant systems fall between the other two [24]. Higher complexity means that more hardware is necessary, and the additional hardware mass outweighs the performance gains 31
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Ballistic hops tend to use less propellant than hover hops, since <strong>the</strong> duration <strong>of</strong> powered flight is<br />
shorter, but per<strong>for</strong>ming precision hops with a ballistic trajectory may be more difficult because <strong>of</strong> <strong>the</strong><br />
narrow window <strong>of</strong> time available to make powered maneuvers. By contrast, hover hops tend to<br />
consume more propellant because <strong>the</strong> entire trajectory is powered, but this also allows <strong>the</strong> hopper to<br />
per<strong>for</strong>m attitude control and course corrections mid-hop. A detailed analysis <strong>of</strong> <strong>the</strong> trade<strong>of</strong>fs between<br />
<strong>the</strong>se two types <strong>of</strong> hops is available in [18].<br />
Selection <strong>of</strong> a hop trajectory influences <strong>the</strong> propulsion options available to a hopper. For example,<br />
designs have been proposed <strong>for</strong> hoppers using mechanical methods such as springs or pistons to exert a<br />
reaction <strong>for</strong>ce on a surface; see <strong>for</strong> instance [19,20,21,22]. However, mechanical hopping can only be<br />
ballistic, while <strong>the</strong> current concept <strong>of</strong> operations <strong>for</strong> <strong>the</strong> GLXP lunar hop calls <strong>for</strong> covering <strong>the</strong> mandated<br />
500 m distance by hover hopping [18]. Fur<strong>the</strong>rmore, as described in Chapter 1, <strong>the</strong>re are potential<br />
benefits to using <strong>the</strong> same propulsion system <strong>for</strong> initial landing on a planetary surface and later hopping<br />
travel. A mechanical method <strong>of</strong> hopping would not be very useful <strong>for</strong> an initial landing; rocket engines<br />
are much more appropriate <strong>for</strong> this purpose. Additionally, an impulsive rocket propulsion system<br />
capable <strong>of</strong> per<strong>for</strong>ming a hover hop could also be used to per<strong>for</strong>m a ballistic hop if desired by simply<br />
firing <strong>the</strong> rockets only at <strong>the</strong> beginning and end <strong>of</strong> <strong>the</strong> flight. Thus, <strong>the</strong> TALARIS vehicle is designed to use<br />
rocket propulsion, in order to provide <strong>the</strong> most accurate simulation <strong>of</strong> <strong>the</strong> planned GLXP trajectory as<br />
well as to allow TALARIS to be a testbed <strong>for</strong> <strong>the</strong> greatest possible range <strong>of</strong> hopping applications.<br />
There are many types <strong>of</strong> rocket propulsion systems, but not all are appropriate <strong>for</strong> hoppers. Because <strong>the</strong><br />
propulsion system <strong>for</strong> a hover hop is required to per<strong>for</strong>m attitude control as well as to provide<br />
acceleration to make <strong>the</strong> vehicle travel, it must be able to stop, restart, and deliver small impulse bits.<br />
Even ballistic hoppers, if <strong>the</strong>y are designed to make multiple hops, require stop and restart capability <strong>for</strong><br />
<strong>the</strong>ir propulsion systems. This rules out solid rockets. Hybrid rockets are a <strong>the</strong>oretical possibility, but<br />
<strong>the</strong>y have much less flight heritage, and hybrid rocket development has generally been focused on high-<br />
thrust applications like launch vehicles and orbit insertion stages [23]. The remaining feasible options,<br />
<strong>for</strong> both <strong>the</strong> GLXP and TALARIS hoppers, are cold gas, monopropellant, and bipropellant propulsion.<br />
<strong>Cold</strong> gas, monopropellant, and bipropellant systems all have extensive flight heritage. Of <strong>the</strong> three, cold<br />
gas systems are <strong>the</strong> least complex and costly, but <strong>the</strong>y generally have <strong>the</strong> lowest thrust and specific<br />
impulse; bipropellant systems have <strong>the</strong> highest complexity and cost, but also <strong>the</strong> highest thrust and<br />
specific impulse; and monopropellant systems fall between <strong>the</strong> o<strong>the</strong>r two [24]. Higher complexity means<br />
that more hardware is necessary, and <strong>the</strong> additional hardware mass outweighs <strong>the</strong> per<strong>for</strong>mance gains<br />
31