portfolio_2023_Martin_M
Licensed games,Esports compatible.CS:GO, LOL, WOWGovernment as we help in theimplimentation of the govermentalnational plan.- Culture (Aarhus women mesum)- Universetites (STEM - oriented)- Elementary / High schools- Related esports companies (Steam)- Electronic shop (Elgiganten, power)Internet caféTechnical andteam supportinfluencersCoachesCollectively agreed andindividually signed documentsand house rules.User profilesServer andstorage forthe website- Customer service- VR Chat- Sales / Marketing (B2B)GIRLS <20Pros could train and share theirknowledge with the newcomers andlead them through grassroots levelsto elite. With technical skills andethics that sportworhyBests of the in house competitions.Sponsoring Pros.Users can communicate wit each otheronline (or vr) and could see latestinformations and updates on tournaments,self development and competitions(Footages, level design etc.)Denmark seems want to increasesustainable business models: creategrowth and employability recognitionon the international esports market.From local to global.ESPORTS ATHLETESEXPERIENCED GAMERSValue exhange for serviceEconomical flowINNOVATION &ENTREPRENEURSHIPAboutSCALIBILITYInnovation & Entrepreneurship was my top-up bachelorprogram at Business Academy Aarhus. I developeda mindset where play, empathy, creativity,imagination, experimentation and reflection asskills are all practised. Hereby you will see projectsthat I was working on. There are business modelcreation and development, concept development,and product development. They were all based onprimary research made by me or the team I waspart of. These projects reflect on social and environmentalissues. And because my studies had beentaken place during the pandemic, I also tried to findreleasers for the pain that the Covid-19 caused.STATEINSTITUTIONSCOMPANIESGAMESBusiness plan for blin<LABORMARKETRULESPLATFORMMGMTCHAT/SUPPORTAMLEAGUECOMMUNITYPROKNOWLEDGEEXCHANGEesportsGamesThe games were also a pain.Popular titles in esports aredesigned for male audience.So we re-created the iconsto have a friendlier look.Next-Gen LeagueNGL is the model where wechose the best players andtrainers from our platform,and create a team of proand confident players.Space for developmentIn 2019, the Danish governmentmade the national plan for esports.It defined the long-term goals andhighlighted problems that preventtalent development in esports.One of these problems is the lackof female athletes and recruits.CommunicationConcept VideoFrom research, it turned that girls who play video games onlineare often bullied. Therefore we kept a positive and playful tone.14
KnowYourClothesAn app forawareness& educationKYC/METERMETERLANDING PAGEDESCRIPTION OF THETENCEL FABRICFast fashion is the secondmost polluting industry inthe world and for this issue,we created KYC to educatepeople on sustainable alternatives.Meter Meter isa store in Aarhus that sellssustainable fabrics and wedesigned a new label tag forthem which can be ironed tothe clothes and get usefulinfo about the fabrics on anapp through the QR code.KYC IRON-UP LABELINFORMATION ON THETENCEL FABRIC15TENCEL COMPARISON TOCOTTON
- Page 1 and 2: CONTENT WRITING RESEARCH BUSINESS D
- Page 3 and 4: Dear reader,This portfolio showcase
- Page 5 and 6: What is [not] in the box?There is a
- Page 7 and 8: Dear Emily,”Woof, Meow... the lan
- Page 9 and 10: Cock-a-doodle-doo to all the young
- Page 11 and 12: Customer Experience (CX)As it was m
- Page 13 and 14: Brief history History of psychedeli
- Page 15: КАЛАШНИКОВ ЦВ-1Past and
- Page 19 and 20: Handbook for managersPR electronics
- Page 21 and 22: ProductdevelopmentInventor Ányos J
- Page 23 and 24: The MVP for KageThe majority prefer
- Page 25 and 26: Design for agencyI made these works
- Page 27 and 28: PLASTIC SURGERYGiorgos Karkatzoulis
- Page 29 and 30: Banner for the main pageSamples of
- Page 31 and 32: 29
- Page 33 and 34: Idea#33There is a campaign in every
Licensed games,
Esports compatible.
CS:GO, LOL, WOW
Government as we help in the
implimentation of the govermental
national plan.
- Culture (Aarhus women mesum)
- Universetites (STEM - oriented)
- Elementary / High schools
- Related esports companies (Steam)
- Electronic shop (Elgiganten, power)
Internet café
Technical and
team support
influencers
Coaches
Collectively agreed and
individually signed documents
and house rules.
User profiles
Server and
storage for
the website
- Customer service
- VR Chat
- Sales / Marketing (B2B)
GIRLS <20
Pros could train and share their
knowledge with the newcomers and
lead them through grassroots levels
to elite. With technical skills and
ethics that sportworhy
Bests of the in house competitions.
Sponsoring Pros.
Users can communicate wit each other
online (or vr) and could see latest
informations and updates on tournaments,
self development and competitions
(Footages, level design etc.)
Denmark seems want to increase
sustainable business models: create
growth and employability recognition
on the international esports market.
From local to global.
ESPORTS ATHLETES
EXPERIENCED GAMERS
Value exhange for service
Economical flow
INNOVATION &
ENTREPRENEURSHIP
About
SCALIBILITY
Innovation & Entrepreneurship was my top-up bachelor
program at Business Academy Aarhus. I developed
a mindset where play, empathy, creativity,
imagination, experimentation and reflection as
skills are all practised. Hereby you will see projects
that I was working on. There are business model
creation and development, concept development,
and product development. They were all based on
primary research made by me or the team I was
part of. These projects reflect on social and environmental
issues. And because my studies had been
taken place during the pandemic, I also tried to find
releasers for the pain that the Covid-19 caused.
STATE
INSTITUTIONS
COMPANIES
GAMES
Business plan for blin<
LABORMARKET
RULES
PLATFORM
MGMT
CHAT/SUPPORT
AM
LEAGUE
COMMUNITY
PRO
KNOWLEDGE
EXCHANGE
esports
Games
The games were also a pain.
Popular titles in esports are
designed for male audience.
So we re-created the icons
to have a friendlier look.
Next-Gen League
NGL is the model where we
chose the best players and
trainers from our platform,
and create a team of pro
and confident players.
Space for development
In 2019, the Danish government
made the national plan for esports.
It defined the long-term goals and
highlighted problems that prevent
talent development in esports.
One of these problems is the lack
of female athletes and recruits.
Communication
Concept Video
From research, it turned that girls who play video games online
are often bullied. Therefore we kept a positive and playful tone.
14