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Music - MYP 4 and 5 - Samuel Wright - Hodder 2020

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Game score mission

‘Owlboy’

Listen to the track ‘Main Title’ on the playlist and in your

portfolio create a mind-map of which instruments you

‘Owlboy’ is a platform-adventure video game released

in 2016 by D-Pad Studio with 8-bit styled graphics. The

think would work best playing the melody, and which

would work best playing the bass line. Can you also

composer, Jonathan Geer, creates an incredible world

through orchestration: of both traditional instruments and

identify the instruments Geer has chosen?

here means Geer has chosen

synthesisers.

Note: Geer has used a vital orchestration technique called

Orchestration

which instruments play depending on how clearly they will

doubling, where he gives the melody to multiple instruments

so that it is heard more clearly above the ensemble.

communicate their parts in the ensemble.

Figure 7.17 ‘Owlboy’ ‘Main Title’ melody and harmony in 2 phrases

Music exploration: Adaptive gameplay

Remember the intro–loop–transition structure for writing

game scores? The next level up from this idea is to see it

in 3D. Imagine you are exploring a ‘village’ and entering

several houses to purchase items. The music needs to

sound similar for each house, but still maintain structural

unity for the ‘village loop’. This means different layers of

this loop need to be composed, and the game will trigger

each layer as it adapts to the player’s choices.

You could easily create a loop in GarageBand or

SoundTrap, but mute and unmute different layers or

sound effects to get this idea of adaptive playback. Create

a ‘village loop’ and try it yourself.

Figure 7.18 2D then 3D game scoring model

Music for the IB MYP 4&5: by Concept

184

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