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Ultimate Game Design : Building game worlds

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FIGURE 2-1<br />

Global grid settings<br />

C H A P T E R 2<br />

the intended effect—Stonehenge being crushed by a dwarf. Figure 2-1 demonstrates<br />

the settings for a world or global grid scale. This setting means that every piece of geometry<br />

snaps to every 16 units on the grid. Figure 2-2 shows an example of the top<br />

view for your grid in an editor.<br />

Also, keep in mind that character actions and interactions are grid-related. Characters<br />

can usually jump a certain number of units. They can reach a certain number of<br />

units. They can grab onto a ladder at a certain number of units from the ground. They<br />

can step up a certain number of units. The grid is always <strong>game</strong>-aware, so we have to<br />

FIGURE 2-2<br />

Top view of grid<br />

29<br />

Level Planning and <strong>Building</strong>

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