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Ultimate Game Design : Building game worlds

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24<br />

AFTER<br />

you’ve completed your previsualization phase, it’s time to<br />

gather up all of that information into a clean and<br />

ready-to-use design document. If you’re interested in finding out how to build a complete<br />

design document, you can find a growing number of design document templates at<br />

www.<strong>game</strong>dev.net. The specific type of information you’ll include in your design document<br />

is dependent on your <strong>game</strong>’s genre details and platform specifics. Platform<br />

specifics shape your design. Your platform hardware will determine in detail the largest<br />

aspects of your design. A basic shooter for a PDA or cell phone will have a vastly different<br />

design orientation than a third-person action title for the PlayStation 2.<br />

When I’m writing the “Level or Mission Description” sections of a design document<br />

(for example, the <strong>game</strong> content specifications), I like to try to include detailed<br />

information about the following:<br />

� Location What is the action setting? A graveyard? A tunnel system?<br />

� Time of day Is it fixed time or dynamic? Does time change visibly during play?<br />

� Weather conditions Rain? Lightning storm? Hail? Wind gusts? Does<br />

weather change over time?<br />

� Story setup What main story points set up the player for the level or<br />

mission?<br />

� Story continuity What main story points need to be reinforced in the<br />

mission or level?<br />

� Mission or level summary Provide a complete general “walk-through”<br />

description of the mission or level.<br />

� Topographic map Provide a bird’s-eye view of your level or mission.<br />

� Specific objectives or goals What will the player be asked to accomplish in<br />

the <strong>game</strong> setting?<br />

� Subobjectives or subgoals What peripheral challenges are required of the<br />

player, if any?<br />

� Terrain features Describe and specify. How do terrain features connect<br />

with one another?

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