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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

22<br />

U L T I M A T E G A M E D E S I G N<br />

MEGA TIPS<br />

1. As resources allow, always complete a previsualization sequence and<br />

exercise for every project.<br />

2. Organize and assemble abundant reference material to support the<br />

previsualization process.<br />

3. Commit to saving development time later by doing work up front to<br />

establish all major visual reference points, a style bible (which is a formal<br />

document sometimes provided by licensors and sometimes requiring its own<br />

invention), and an understanding of how visuals will be used in support of<br />

<strong>game</strong>play. This process will evolve, but having locked reference points is<br />

meaningful and valuable.

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