25.12.2012 Views

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Building</strong> <strong>Game</strong> Worlds<br />

342<br />

U L T I M A T E G A M E D E S I G N<br />

player dropout/lost connections, 199<br />

special events, 198<br />

tools support, 198<br />

MMOG player differences from console players, 189<br />

MMOG production challenges, 188–193<br />

cost and support considerations for MMOG,<br />

191–193<br />

defining titles, 189<br />

MMOG player differences from console<br />

players, 189<br />

pure production risks for MMOG, 190–191<br />

saturation concerns for MMOG, 190<br />

MMOGs and design orientation, 200–203<br />

current challenges, 203<br />

deep social factors, 202–203<br />

isolating and MMOG strengths, 201–202<br />

MMOG genre growth, 201<br />

MMOG player categories, 202<br />

NPCs and familiars, 201<br />

MMOGs (massively multiplayer online <strong>game</strong>s)<br />

box solutions, 301<br />

construction factors and solutions, 194–197<br />

opportunities, 205–206<br />

play mechanics, 199–200<br />

pure production risks for, 190–191<br />

saturation concerns for, 190<br />

structures, 194–197<br />

testing, 171<br />

MMOGs (massively multiplayer online <strong>game</strong>s),<br />

design considerations for, 187–213<br />

case study comments on challenges for UBO,<br />

206–209<br />

interview with Michael Weiner, 209–212<br />

MMOG construction factors and solutions,<br />

194–197<br />

MMOG design features, 197–200<br />

MMOG production challenges, 188–193<br />

MMOGs and design orientation, 200–203<br />

sports fans or groups and MMOGs, 203–206<br />

MMOGs, sports fans or groups and, 203–206<br />

MMOG opportunities, 205–206<br />

MMORPG (massively multiplayer online role playing<br />

<strong>game</strong>), 188<br />

Mobile Information Device Profile (MIDP), 219<br />

Modeling packages, 3-D, 296<br />

Modeling, quick, 317–318<br />

Modularity, prefabricated geometry and, 27–28<br />

Mood, reinforcing, 12<br />

Moonlight forest example, 79–80<br />

Motion capture process, 328–329<br />

Motion-tracking, 300<br />

suit, 109, 110<br />

Multiplay cell phone gaming, 226<br />

Multipliers, lighting strengths or, 60–62<br />

N<br />

Networks, wireless toy, 226–227<br />

New opportunities, growth areas and, 244–246<br />

NPC actors, 90–91<br />

NPC conversation templates, 140–141<br />

NPC (nonplayer characters), 17<br />

O<br />

Odland, Aaron, 130–134<br />

Online, toys and card <strong>game</strong>s go, 249<br />

Opportunities, growth areas and new, 244–246<br />

Organizations, 288<br />

Outsourced testing services, 290<br />

P<br />

Packages, 3-D modeling, 296<br />

Paper-based level blocking, 13–17<br />

quick topographic maps, 13–17<br />

Particle emitters, 68–69<br />

Particles, 53, 67–72<br />

exporting particles and dynamics information,<br />

69–72<br />

using particle emitters, 68–69<br />

Passion, maintaining, 257–259<br />

Pathfinding code, 119<br />

Patterns, shooter flying, 141–143<br />

PC; See also Console/PC<br />

PC toys, challenges for, 245–246<br />

Perl sample, 140<br />

Perspective, creating, 257–259<br />

Phones<br />

cell, 215–235<br />

design issues for cell, 222–230<br />

Picture in view, keeping big <strong>game</strong>, 42–43<br />

Pipeline, script, 92<br />

Planning and building, level, 23–52

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!