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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

340<br />

Geometry and modularity, prefabricated, 27–28<br />

Global competition, 219–220<br />

Graphical user interfaces (GUIs), 137<br />

Grid sizing considerations, scale and, 28–30<br />

Growth areas and new opportunities, 244–246<br />

challenges for PC toys, 245–246<br />

Microsoft, Mattel, Intel, and LeapFrog, 244–245<br />

Guidelines, COPPA, 289<br />

GUIs (graphical user interfaces), 137<br />

H<br />

Hazards, 41–42<br />

enemy, 90<br />

Heights, jump, 41–42<br />

Hero actors, 87–88<br />

Holdun, Andrew, 18–22<br />

Hunt, Nathan, 100–105<br />

I<br />

U L T I M A T E G A M E D E S I G N<br />

Independent <strong>game</strong> studios, opening, 274–276<br />

Industry<br />

economics, 276<br />

magazine, 287–288<br />

Industry-related sites, 288<br />

Information, reference, 285–293<br />

agents and recruiters, 289<br />

breaking in!, 288<br />

COPPA guidelines, 289<br />

design document reference, 289<br />

education, 286–287<br />

events, 287<br />

industry magazine, 287–288<br />

industry-related sites, 288<br />

job sites, 289<br />

organizations, 288<br />

outsourced testing services, 290<br />

recommended reading, 291<br />

recommended sites, 290–291<br />

recommended topics for further research and<br />

reference, 292–293<br />

self-publishing, 290<br />

TV programming, 289<br />

Installation, server, 191<br />

Intel, 244–245<br />

Intellectual property rights holders (IPRHs), 206<br />

Interfaces<br />

detailing, 95–96<br />

<strong>game</strong>, 118<br />

UBO <strong>game</strong>, 322–326<br />

Interior to Exterior transitions, 12<br />

Internet service providers (ISPs), 194<br />

Interviews with<br />

Andrew Forslund, 159–163<br />

Andrew Holdun, 18–22<br />

Nathan Hunt, 100–105<br />

John Kreng, 46–51<br />

Aaron Odland, 130–134<br />

Bill Roper, 259–264<br />

Rick Sanchez, 80–84<br />

Dave Warhol, 232–234<br />

Michael Weiner, 209–212<br />

Melinda White, 181–185<br />

you, 283–284<br />

IPRHs (intellectual property rights holders), 206<br />

ISPs (Internet service providers), 194<br />

Items/power-ups and placement, types of, 94–95<br />

J<br />

JavaScript sample, 139<br />

Job sites, 289<br />

Jump heights, 41–42<br />

K<br />

Kreng, John, 46–51<br />

L<br />

Languages, scripting, 300<br />

Latency, 194, 197–198<br />

Layout and staging, 318<br />

Layout details, start checking, 37<br />

LeapFrog, 244–245<br />

Level; See also Post level stubbing considerations<br />

Level blocking, paper-based, 13–17<br />

Level building, mapping or, 319<br />

Level, checking character flow throughout, 40–41<br />

Level editing, 297–298

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