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Ultimate Game Design : Building game worlds

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A<br />

Action events, scripting, 135–164<br />

applied scripting examples, 140–143<br />

building behaviors, 150–151<br />

case study comments on scripting baseball <strong>game</strong>s,<br />

154–159<br />

engine solutions and Unreal engines, 151–152<br />

interview with Andrew Forslund, 159–163<br />

script/editing system considerations, 153–154<br />

scripting technology choices, 137–140<br />

using triggers, 144–150<br />

Action <strong>game</strong>s, first-or third-person, 121–123<br />

Actor loading, case study comments on, 99–100<br />

Actors<br />

boss, 91–92<br />

enemy, 88–90<br />

hero, 87–88<br />

NPC, 90–91<br />

props, items, and camera considerations, 85<br />

Actors, enemy, 88–90<br />

enemy hazards and blind data, 90<br />

Actors, placing, 87–92<br />

boss actors, 91–92<br />

enemy actors, 88–90<br />

hero actors, 87–88<br />

NPC actors, 90–91<br />

Adver<strong>game</strong>s, 246–248<br />

interesting trends for near future, 247–248<br />

Agents and recruiters, 289<br />

Ambient lights, point or, 60<br />

Index<br />

Anecdotes from <strong>game</strong> development frontlines,<br />

250–253<br />

sacking Sanka, 252–253<br />

think fish, 251–252<br />

Animating lights, 64<br />

APIs (Application Programming Interface), 222<br />

Applied scripting examples, 140–143<br />

Architecture and terrain, adapting to <strong>game</strong>s, 39–40<br />

Architecture for <strong>game</strong> levels, 5–6<br />

Art, 268–270<br />

<strong>game</strong> artists as career choice, 269–270<br />

tools, 297<br />

Artist, <strong>game</strong>, 269–270<br />

Attack issues, security and, 193<br />

Audio, 53, 74–76, 273, 319<br />

audio composer and engineer as career<br />

choice, 273<br />

composer and engineer as career choice, 273<br />

exploring <strong>game</strong>, 306<br />

<strong>game</strong>, 76<br />

triggers, 149<br />

B<br />

Backend construction; See Database/backend<br />

construction, 192<br />

Backstory, developing, 125–126<br />

Bandwidth support issues, 192<br />

Baseball <strong>game</strong>s, case study comments on scripting,<br />

154–159<br />

335

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