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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

14<br />

U L T I M A T E G A M E D E S I G N<br />

FIGURE 1-4<br />

Topographic level map sample<br />

Textures<br />

Textures will be mapped or placed on our geometry constructions. Textures are surface<br />

material information—colors or patterns, contrast and hue, but they also indicate<br />

physical characteristics like bumpy, rusty, or stone-like, etc. Think of a texture

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