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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

328<br />

U L T I M A T E G A M E D E S I G N<br />

The Motion Capture Process<br />

Here are a few photos taken from the motion capture sessions for UBO.<br />

Figure E-7 shows Major League Baseball All-Star Darrell Evans (center) directing<br />

Derek, a motion capture actor. The three digital cameras in view overhead bounce<br />

LED light off the reflective balls attached to the actor to record his motion details.<br />

Collaboration with an All-Star like Darrell is an obvious advantage and offers<br />

<strong>game</strong> developers unprecedented real-world knowledge and insight into the <strong>game</strong> of<br />

baseball.<br />

Figure E-8 shows Darrell Evans posing with the motion capture actors. Pictured<br />

from left to right are Derek, Darrell, and Tom. In this picture, you can clearly see the<br />

light-reflective balls attached to the actors’ performance suits.<br />

Finally, Figure E-9 shows the motion capture team conducting a motion capture<br />

session. Most <strong>game</strong> developers rely on experienced motion capture studios and capture<br />

teams for collaboration with motion details. From this control center setup, the<br />

capture team can monitor and process all of the motion data being generated by the<br />

actors on the capture stage.<br />

FIGURE E-7<br />

Motion capture direction

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