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Ultimate Game Design : Building game worlds

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FIGURE E-5<br />

Wireframe model, flat-shaded model, fully textured model<br />

A P P E N D I X E<br />

sessions to draw from a library of previously existing common motions (like walking<br />

and running). There is, of course, no guarantee that you’ll be able to find each of the<br />

motions you require for your <strong>game</strong> in any standard library.<br />

Many motion capture facilities offer libraries of stock motion for purchase. These<br />

tend to vary greatly in quality and usability.<br />

FIGURE E-6<br />

Dynamic fielder<br />

327<br />

<strong>Ultimate</strong> Baseball Online Gallery

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