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Ultimate Game Design : Building game worlds

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FIGURE E-3<br />

Manager’s office/<strong>game</strong> details<br />

A P P E N D I X E<br />

according to player preference. Again, it’s always best to keep these screens as flexible<br />

as possible in early development.<br />

Position Selection and Batting Order<br />

From each of the screens shown so far, you can see that there is a “screen logic” and a<br />

natural connection between these screens and the choices they offer a player. These<br />

should be illustrated clearly in your design document. Figure E-4 shows how players<br />

can set their field position and be entered into the batting order lineup.<br />

325<br />

<strong>Ultimate</strong> Baseball Online Gallery

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