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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

318<br />

U L T I M A T E G A M E D E S I G N<br />

For new designers, there are several great books and videotapes available on<br />

3-D modeling. Don’t hesitate to get Maya Personal Learning Edition from<br />

www.aliaswavefront.com, gmax from www.discreet.com, or Wings 3D from<br />

www.wings3d.com and start building some low polygon characters and props.<br />

LAYOUT AND STAGING<br />

In your design document, you will have your topographic maps and level specifications<br />

as discussed in Chapters 1–3, right? From this information, you will do your basic layout<br />

and staging. You will create an appropriate environment, and you will start to<br />

stock it with good guys, bad guys, props, and items. <strong>Design</strong>ers spend large amounts of<br />

time helping to manage the layout/staging building and refinement process.<br />

You will have new art, code, and audio assets coming into the <strong>game</strong> from all directions<br />

at almost all times. Asset management (www.nxn-software.com) and file<br />

referencing will quickly become your best friends. NXN are leading providers of digital<br />

asset management software. You can learn more about asset tracking software by<br />

visiting this site. You will need the ability to find <strong>game</strong> assets quickly and you will<br />

want the capability to replace existing parts of the <strong>game</strong> build with new, other, or<br />

updated parts as quickly and efficiently as possible. There might be 35 lampposts in<br />

your level, but the new improved lamppost just came in from the art department. You<br />

won’t want to search you entire level by hand or filename to find all 35 lampposts;<br />

you’ll want to simply change the file reference pointer once.<br />

<strong>Design</strong>ers spend plenty of their time building and refining <strong>game</strong> scenes due to<br />

sometimes shifting layout and staging requirements and concerns. Build your abilities<br />

to compose scenes in 3-D.<br />

If you’re entirely new to this process, get a copy of DOGA (www.doga.co.jp) and<br />

start setting up scenes with the free parts included with this shareware package. You<br />

won’t use DOGA in actual <strong>game</strong> construction, but it will help familiarize you with<br />

working in 3-D. DOGA helps you learn to build up scenes using premade pieces in a<br />

3-D setting.<br />

S CRIPTING<br />

Don’t forget that scripting ability now seems to be a basic requirement for most design<br />

positions; so consider digging into at least one scripting language like JavaScript, Python,<br />

or Visual Basic. The better you get at writing and editing simple scripts the better!<br />

A designer can’t be expected to write huge convoluted scripts, but he or she needs<br />

to know how to use an editor to change basic script values with some ease.

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