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Ultimate Game Design : Building game worlds

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IF YOU WANT TO EXPLORE<br />

GAME ART CONSTRUCTION<br />

� Focus on building your traditional skills (drawing, painting, and sculpting).<br />

� Finish a B.A. or B.F.A degree in art or design.<br />

� Start early on to apply the traditional skills that you’re developing to the<br />

digital world. Start to experiment inside your favorite software package<br />

using traditional techniques you’ve learned on the outside.<br />

� Begin to focus on your favorite areas. If you prefer animation, pursue<br />

it aggressively. If you enjoy modeling, learn everything you can about it.<br />

If texture painting excites you, try to become an incredible texture artist.<br />

All development roles are increasingly heavily specialized.<br />

� Remember that if you can’t get an art job in <strong>game</strong> development directly,<br />

you can start in QA and continue to showcase your skills and desires to<br />

the developers around you. QA is always a doorway.<br />

� Keep your mind and skills diversified. Don’t ignore those storyboarding<br />

classes because you are convinced that you’ll be an animator. Keep an<br />

open mind and take it all in. You’ll be surprised to discover exactly what<br />

becomes useful later on. You can always work on the side to build your<br />

portfolio for nongaming companies, even while you explore every <strong>game</strong><br />

opportunity available to you.<br />

IF YOU WANT TO EXPLORE<br />

GAME PROGRAMMING<br />

A P P E N D I X C<br />

� Begin by starting to teach yourself programming. Keep in mind that console<br />

and PC development is done in C++, which is a great language to learn to<br />

cover the bases. To help you get started, many great reference books are<br />

listed at www.<strong>game</strong>dev.net. Write your own <strong>game</strong>s using your own art (or<br />

better yet, get your friends to help). Card <strong>game</strong>s, puzzlers, arcade shooters,<br />

or a very simple RPG are great choices.<br />

� It’s a 3-D world. Doing interesting things in 3-D requires vicious math and<br />

programming skills. Independently, try to develop a solid understanding of<br />

3-D graphics programming.<br />

� Get a B.S. in mathematics or computer science.<br />

� One of the best ways to get a programming job is to have solid code samples<br />

you can provide from <strong>game</strong> work that you’ve done in some capacity.<br />

305<br />

Career Guideline Worksheet

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