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Ultimate Game Design : Building game worlds

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304<br />

TO<br />

assist you to further define your goals in <strong>game</strong> development, I’ve put<br />

together a simple career worksheet with some suggestions by category.<br />

These are not intended to be rules, they are simply guidelines, and results will vary.<br />

I hope you find this material valuable. Hopefully, this can serve as a starting point for<br />

you to help determine where you would like to go within the <strong>game</strong> industry.<br />

IF YOU WANT TO EXPLORE PRODUCTION<br />

� Most producers get their start as <strong>game</strong> testers in QA. They are rarely (if<br />

ever) hired into a production role without some solid QA experience.<br />

� A few <strong>game</strong> companies out there like producer candidates to have MBAs,<br />

because there is an obvious business component to the job, but this is by no<br />

means a requirement and there is no general agreement among developers<br />

or publishers looking to hire producers. Most <strong>game</strong> producers do not have<br />

MBAs or need them.<br />

� I recommend getting a solid liberal arts degree. This is a common pattern<br />

among <strong>game</strong> producers I’ve met.<br />

� Find other developers with a similar level of experience and start making<br />

<strong>game</strong>s with your new friends! Everyone involved will benefit from the<br />

experience. In my <strong>game</strong> development classes, students take on development<br />

team roles (programming, art, design, audio, production) to start learning<br />

not only about the different roles but, more importantly, about how to deliver<br />

as a team. Learn how to manage simple <strong>game</strong> projects, solve problems, make<br />

design trade-offs, and multitask.<br />

� As a producer, it helps to have a comprehensive knowledge about industry<br />

trends, patterns, and motivations. You must constantly do industry research.<br />

Work your way out of QA and into a production capacity.

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