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Ultimate Game Design : Building game worlds

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A P P E N D I X A<br />

� Gnomon (www.gnomon3d.com) A great educational option for building<br />

up those Maya skills!<br />

� Eni Oken (www.oken3d.com) A great site for those interested in exploring<br />

texture creation.<br />

RECOMMENDED READING<br />

Most <strong>game</strong> developers keep a wide array of reference material on many topics handy on<br />

the bookshelf. I’ve included a listing of several titles that I think you might find useful in<br />

continuing your investigation of the <strong>game</strong> industry and <strong>game</strong> design fundamentals.<br />

� A Brush With Disney: An artist’s journey told through the words and works<br />

of Herbert Dickens Ryman. Edited by Gordon and Mumford. Camphor<br />

Tree Publishers.<br />

� The Art of Maya (2003). Alias Wavefront Education.<br />

� Ching, Francis (1997). <strong>Design</strong> Drawing. John Wiley & Sons.<br />

� Hanks & Belliston (1992). Rapid Viz. Crisp Publications, Inc.<br />

� Hogarth, Burne (1996). Dynamic Figure Drawing. Watson-Guptill<br />

Publications.<br />

� Mencher, Marc (2002). Get in the <strong>Game</strong>! Careers in the <strong>Game</strong> Industry.<br />

New Riders Publishing.<br />

� Pieter Saenredam: The Utrecht Work. Edited by Liesbeth M. Helmus (2002).<br />

Getty Publishing.<br />

� Roberts, J.M. The Illustrated History of the World – 10 volumes. Oxford<br />

University Press.<br />

� Thomas, Frank et al (1995). The Illusion of Life: Disney Animation.<br />

Hyperion.<br />

� Thompson, Frank (2002). Tim Burton’s Nightmare Before Christmas.<br />

Hyperion.<br />

� Visions of Light: The Art of Cinematography. DVD. Image Entertainment.<br />

I also recommend any visual concept books with production and reference drawings,<br />

like those featuring Star Wars, Lord of the Rings, and Planet of the Apes.<br />

291<br />

Reference Information

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